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Quote:
Originally Posted by AWESOME-O
Make every prop_dynamic that doesn't move a prop_static
yeah,ive done it,thx)
being a novice in map development i have some Q on errors i found in compiling log.
oh please explain if u know how 2 fix
** Executing...
...
(blah blah)
...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
(I believe all of valves skyboxes do this)
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
It still gives default cubemaps if you have a cubemap
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
I believe this means displacement edges are overlapping look at all your displacments.
Finding lightmap sample positions...
..
(blah)
..
Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Not sure what this is
...
(tons of this error)
...
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
** Executing...
...
(blah blah blah)
...
150642 patches after subdivision
light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
This has to do with your light spots they need to have a 50% fade distance of less then the 0% and the 0% fade distance is the maximum distance the light will emit at. EXP set 50% to 300 and 0% to 500 youll get a soft glow past the 300 mark youll see the orange circle
light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of
...
(tons of the same type errors)
...
0.000000
light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
can't solve quadratic for light 112.000000 112.000000
can't solve quadratic for light 112.000000 112.000000
...
(lots of same errors)
...
can't solve quadratic for light 112.000000 112.000000
can't solve quadratic for light 112.000000 112.000000
WARNING: light_spot at (4176 2349 1030) has outer angle larger than 90 degrees! Clamping to 90...
This has to do with light spots the maximum outer angle can only be 89
can't solve quadratic for light 695.000000 695.000000
WARNING: light_spot at (4134 2993 1031) has outer angle larger than 90 degrees! Clamping to 90...
146 direct lights
(blah blah)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
..
(blah)
..
make_triangles:calc_triangle_representation: Cannot convert
This just means your vvis cant complete so your lighting wont show up properly in the map.
Also if you post your compile log here
http://www.interlopers.net/errors/index.php itll tell you what your errors mean and usually how to fix them.