• Center Save Changes Reset

pl_pigzit72 a28

A very long, industrial, single stage payload map

  1. Pigzit

    Pigzit L1: Registered

    Messages:
    47
    Positive Ratings:
    10
    pl_pigzit72 - A very long, industrial, single stage payload map

    My entry for the 2018 72 hour summer jam.

    Notes: The map is player clipped enough to constrict the areas, but there may be exploits (after all this is alpha release 1)
    The lava surrounding the map will probably be murky swamp water in a later version. Right now I'm too lazy to make water so lava will do.
    The intended art style and visuals are going to be a smoggy industrial setting akin to plr_pipeline. It's currently only in a blocked out alpha however.
    You may need to kill yourself to get out a spawn if you get trapped in one after an objective is captured. I have still yet to find a way to fix this and it will most definitely be fixed in the next version.
     
  2. Pigzit

    Pigzit L1: Registered

    Messages:
    47
    Positive Ratings:
    10
    Changelog:
    -Changed lava to water, no longer instakills
    -Squeezed lots of corridors closer together
    -Eliminated long sightlines
    -Closed off some areas around a and c
    -Added new flank routes around b and d
    -Pulled blu's forward spawns back a LOT
    -Reworked d, no longer has crazy sniper sightlines
    -Clipped more edges of map
    -Fixed spawn teleport bug (hopefully)

    Read the rest of this update entry...
     
  3. Pigzit

    Pigzit L1: Registered

    Messages:
    47
    Positive Ratings:
    10
    -Fixed an exploit where players could get under the map and build
    -Attempted to fix spawn room bug again
    -Fixed lighting in some areas
    -Adjusted more sightlines


    Read the rest of this update entry...
     
  4. Pigzit

    Pigzit L1: Registered

    Messages:
    47
    Positive Ratings:
    10
    Changelog:
    -Added some walkways and bridges over certain chokepoints
    -Kind of fixed the spawn room glitch (when a point has been captured you have 15 seconds to leave the spawn or else you will get trapped)
    -Fixed some texture issues with the water
    -Water now deals more damage
    -Added more health kits and ammo packs

    Read the rest of this update entry...
     
  5. Pigzit

    Pigzit L1: Registered

    Messages:
    47
    Positive Ratings:
    10
    Changelog:
    -Added rudimentary textures to all dev texture, only temporary and a proof of concept
    -Added walkways over more chokepoints
    -Added textures and defined spawn points
    -Adjusted lighting and skybox

    Read the rest of this update entry...
     
  6. Pigzit

    Pigzit L1: Registered

    Messages:
    47
    Positive Ratings:
    10
    Changelog:
    -Tried to fix teleport bug again, let's hope it works
    -Fixed an exploit allowing players to build underwater
    -Fixed an exploit allowing players to escape the map and build on the skybox
    -Fixed an exploit allowing snipers to shoot across certain spawn doors
    -Adjusted sightlines and chokepoints
    -Added new flank routes and pathways outside of c and on the way to d
    -Adjusted lighting errors
    -Adjusted health and ammo kit placement
    -Changed certain textures
    -Adjusted certain texture faces
    -Water now deals less damage
    -Added walkways to get out of water

    Read the rest of this update entry...
     
  7. Pigzit

    Pigzit L1: Registered

    Messages:
    47
    Positive Ratings:
    10
  8. Pigzit

    Pigzit L1: Registered

    Messages:
    47
    Positive Ratings:
    10
    Changelog:
    -Smoothed curves on payload track
    -Updated lighting and shadows
    -Added and adjusted ammo/health kits
    -Adjusted textures
    -Fixed exploit where players could build sentries in spawn
    -Fixed exploit where players could survive being in water forever

    Read the rest of this update entry...
     
  9. Pigzit

    Pigzit L1: Registered

    Messages:
    47
    Positive Ratings:
    10