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pl_pigzit72 a28

A very long, industrial, single stage payload map

  1. Pigzit
    My entry for the 2018 72 hour summer jam.

    Notes:
    The intended art style and visuals are going to be a smoggy industrial setting akin to plr_pipeline. It's currently only in a blocked out alpha however.
    You will have 15 seconds to leave a previous spawn room after a point has been captured. Otherwise you will get trapped. This will have to do until I can get teleports working.

    Images

    1. 20180730223329_1.jpg
    2. 20180730223346_1.jpg
    3. 20180730223414_1.jpg
    4. 20180730223431_1.jpg
    5. 20180730223444_1.jpg
    6. 20180730223506_1.jpg
    7. 20180730223355_1.jpg
    8. 20180730223515_1.jpg
    9. 20180730223254_1.jpg
    10. 20180730223308_1.jpg
    11. 20180730223315_1.jpg
    12. 20180730223329_1.jpg
    13. 20180730223338_1.jpg

Recent Updates

  1. Giant leaps
  2. Winding roads
  3. Moving forward