My entry for the 2018 72 hour summer jam.
The intended art style and visuals are going to be a smoggy industrial setting akin to plr_pipeline. It's currently only in a blocked out alpha however.
You will have 15 seconds to leave a previous spawn room after a point has been captured. Otherwise you will get trapped. This will have to do until I can get teleports working.
A very long, industrial, single stage payload map