Captain Planet
L2: Junior Member
- Oct 13, 2008
- 63
- 5
Stuff and pictures![]()
Woah, you really do play of a lot of demoman.
I played hoodoo many times, but i never saw someone doing that.D:
Stuff and pictures![]()
Those lamps that Demos can land on should probably have "steep" playerclips that make you slide off. It wouldn't feel weird (you'd expect to be able to bump into them, so making them non-solid is not a good option). And if it makes it feel better, Valve does that.![]()
In pretty much every valve map, those lights and that sort of thing have no collisions. Players expect that sort of thing.
I've just gone though and stripped out about half the cubemaps, the final room in stage three had ten cubemaps in it.... ten!... and thats not even including the spawnroom behind it!
Crazy.
I've also reduced the likelihood of spawncamping on stage 3 a lot.
There really isn't a great deal left to do. I'm not sure I want to finalise it though...
one of the best quotes ever.I can do anything I want.. I'm excentric..
chilly re sentry locations: I've acted on a few, hopefully in the right places, it wont make a huge difference to the map but it might aid defence slightly more.
but it seems layout of 2nd cp on 1st stage is the same when personally i think its a bit too hard to cap.