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PL pl_descend a4

A payload map with 4 control points

  1. samjooma

    samjooma L1: Registered

    Messages:
    32
    Positive Ratings:
    14
    pl_descend - A payload map with 4 control points

    A payload map with 4 control points.

    When blue team captures control point A, the cart is lowered into a cave with an elevator.

    Blue spawn:


    Control point A:




    Path from blue spawn into the cave:


    The cave between A and B:




    Control point B:


    Path to control point C:



    Control point C:


    Control point D:


     
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  2. samjooma

    samjooma L1: Registered

    Messages:
    32
    Positive Ratings:
    14
    • The lighting of the map and some materials have been changed to make the outdoor areas less bright
    • Added signs to red spawn and control point D to make it clearer where all the control points are
    • Modified the elevator to make it less glitchy when the cart is rotating and players are touching the cart

    Read the rest of this update entry...
     
    • Like Like x 1
  3. basilhs333

    basilhs333 L9: Fashionable Member

    Messages:
    662
    Positive Ratings:
    187
    the map looks really cool and fun to play. cant wait to test it
     
  4. samjooma

    samjooma L1: Registered

    Messages:
    32
    Positive Ratings:
    14
    • Big parts of control point C have been completely remade
    • The paths to control point D have been remade
    • The building after B has a new side path inside it
    • The elevator moves a lot slower now
    • Blue spawn after control point B has been modified slightly

    Read the rest of this update entry...
     
  5. Khuntza

    aa Khuntza

    Messages:
    134
    Positive Ratings:
    67
    I had a quick run through all the contest maps last night.. despite the unfinished state I thought this one had a lot of potential. It feels properly thought out and spaced correctly. Its one of the only ones that I think I'd like to see how it plays.
     
  6. samjooma

    samjooma L1: Registered

    Messages:
    32
    Positive Ratings:
    14
    • Control point D has been modified:
    • The death pit has been modified and moved slightly
    • Red team's middle spawn exit has been raised and rotated 90 degrees
    • The building outside of red team's right spawn exit has been remade. It only has one floor now, the sniper balcony has been removed, the ground at the right door has been raised and cover has been added there
    • Blue team's right path to D is now simpler
    • The chokepoint at the left path to D is now a little bigger
    • The big room between C and D has been modified
    • The interior of the building at A has been remade
    • And some other small changes

    Read the rest of this update entry...
     
  7. RetroNuva10

    RetroNuva10 L1: Registered

    Messages:
    29
    Positive Ratings:
    8
    Yeah, what they said. Looks really well thought-out and dynamic. Hope to play it on a server sometime!