pl_descend

PL pl_descend a4

samjooma

L1: Registered
Oct 1, 2016
40
6
pl_descend - A payload map with 4 control points

A payload map with 4 control points.

When blue team captures control point A, the cart is lowered into a cave with an elevator.

Blue spawn:
blu1.jpg


Control point A:
blu2.jpg

cpa1.jpg

cpa2.jpg


Path from blue spawn into the cave:
blutocave.jpg


The cave between A and B:
cave1.jpg

cave2.jpg

cpb1.jpg


Control point B:
cpb2.jpg


Path to control point C:
btoc2.jpg

cpc1.jpg


Control point C:
cpc2.jpg


Control point D:
cpd1.jpg

cpd2.jpg

cpd3.jpg
 

samjooma

L1: Registered
Oct 1, 2016
40
6
  • The lighting of the map and some materials have been changed to make the outdoor areas less bright
  • Added signs to red spawn and control point D to make it clearer where all the control points are
  • Modified the elevator to make it less glitchy when the cart is rotating and players are touching the cart

Read the rest of this update entry...
 

samjooma

L1: Registered
Oct 1, 2016
40
6
  • Big parts of control point C have been completely remade
  • The paths to control point D have been remade
  • The building after B has a new side path inside it
  • The elevator moves a lot slower now
  • Blue spawn after control point B has been modified slightly

Read the rest of this update entry...
 

Khuntza

L4: Comfortable Member
Dec 29, 2009
155
102
I had a quick run through all the contest maps last night.. despite the unfinished state I thought this one had a lot of potential. It feels properly thought out and spaced correctly. Its one of the only ones that I think I'd like to see how it plays.
 

samjooma

L1: Registered
Oct 1, 2016
40
6
  • Control point D has been modified:
  • The death pit has been modified and moved slightly
  • Red team's middle spawn exit has been raised and rotated 90 degrees
  • The building outside of red team's right spawn exit has been remade. It only has one floor now, the sniper balcony has been removed, the ground at the right door has been raised and cover has been added there
  • Blue team's right path to D is now simpler
  • The chokepoint at the left path to D is now a little bigger
  • The big room between C and D has been modified
  • The interior of the building at A has been remade
  • And some other small changes

Read the rest of this update entry...
 

RetroNuva10

L1: Registered
Dec 9, 2014
41
6
Yeah, what they said. Looks really well thought-out and dynamic. Hope to play it on a server sometime!