pl_cranetop - a blast from the past *** Update: pl_cranetop_b8 has been released! Get it from fpsbanana. *** A long time ago (in 1999) I created a TFC map called Cranetop. It was a very large Hunted map and I never was able to play it on a full server. I got some positive feedback, but soon TFC waned and many of us moved on. Until... In 2007 a -=Great Game=- was released - TF2. When Goldrush was released I started working on a Cranetop successor - now it's here. It's called pl_cranetop. Here is the map on FPS Banana: http://www.fpsbanana.com/maps/65823 This is a three stage Payload map with a small twist: the payload is suspended from a crane and BLU must first capture the crane top. BLUE has three spawn exits in order not to get locked in, but the map gets progressively harder, especially during the second stage, which takes place in REDs underground bunker. Here are some comparision screenshots: There are numerous modifications from the original (which you can find here: http://www.fpsbanana.com/maps/65821). TF2 has no ladders and no Hunted game mode, and on top of that I had to decompile my old map because I'd lost the map file. So this is a complete reconstruction, brush for brush, and then twisted and stirred and modified for the TF2 style. Enjoy!