pl_conclave

PL pl_conclave b6b

nesman

master of fast travel
aa
Jun 27, 2016
1,378
1,228
Add some images :)

1709954310417.png
 

YOYOYO

47 crashes and counting
aa
Jul 10, 2017
620
556
This is a pretty solid payload alpha! I like how you incorporated the gameplay card elements!
Pretty curious how you decide to detail the map.
I just wanted to let you know about a few logic issues surrounding the delay and elevator:
pl_conclave_a1a0001.jpg
Once the payload is in this area, the doors slowly open - perfect, makes sense. But then at the last couple seconds of the door opening, the cart starts to roll back. Most delay systems try to avoid this by having the delay be shorter than the cart timer, or just an altered cart timer overall.

This wouldn't be too much of an issue, but the delay logic seems to refire mutliple times (this could be a pretty simple fix of setting the refire to "1" instead of "-1." Once the cart is rolling back, it won't move forward again until its moved about 1.5 tracks back. and once I return the cart to the doors, it stops at the delay again, even with the doors open.

This part is not as crucial, since it doesn't really break anything and just looks silly but uh..
pl_conclave_a1a0000.jpg
The cart likes to do a 160 once it hits the elevator. It might be a little confused.

And thats about it, hope this helps!
 

GuardianAngel

L1: Registered
Jun 17, 2018
41
27
GuardianAngel updated pl_conclave_a3 with a new update entry:

a4

General:​
  • Experimenting with modified layouts for last on both stages.
  • Adjust heights of various walls​
  • other stuff i probably forgot about​
-Stage 1-​
  • Reduced size of BigDoor by 50%, blu should be able to setup shop right outside the door now.
-Stage 2-​
  • Removed left most spawn door on Red's last spawnroom.​
  • Move left flank on last forward, no...​

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GuardianAngel

L1: Registered
Jun 17, 2018
41
27
GuardianAngel updated pl_conclave_a4 with a new update entry:

B1 - dev textures no more

- General Changes -​
  • Early artpass, very rough and will most likely change.​
  • Replaced dev textures with proper textures.​
  • Adjusted health/ammo locations and sizes.​
- Stage 2 -​
  • Leaning into this card: Your map contains a delay mechanic.
    • Main routes/flanks to last are temporarily blocked by doors. Routes open once Blu push the bomb just past the second cap​
      ...

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GuardianAngel

L1: Registered
Jun 17, 2018
41
27
GuardianAngel updated pl_conclave_b1a with a new update entry:

b1b

- S1 -​
  • After capping A, a door on the left side near BLU spawn will open, giving Blu a safe route to the left flank.​
  • Gave Blu a one way door onto the high ground behind B, since it was too easy for Red to hold once they had control.​
  • After capping B, a security door will raise in the middle of the track, blocking the long sight line from the back of the C warehouse to the entrance of B from the ramp.​
  • Altered the...​

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GuardianAngel

L1: Registered
Jun 17, 2018
41
27
GuardianAngel updated pl_conclave with a new update entry:

b3

- General -​
  • Changed the main rock textures.​
  • Adjusted the lighting slightly​
  • Added some more details​
- Stage 1 -​
  • Adjusted Red spawn room:
    • On round start, Red spawn froms the right side of the spawn room, closest to A and B​
    • Once B is capped, Red spawns from the left site​
- Stage 2 -​
  • Removed...​

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GuardianAngel

L1: Registered
Jun 17, 2018
41
27
GuardianAngel updated pl_conclave with a new update entry:

B4

- general -​
- Decreased respawn times

- S1 -​
- Reverted righthand flank on last back to what is was before, now both Red and Blu can use it
- Adjusted Red's right side spawn exit


- S2 -​
- Extended Blu's highground on B
- Added highground just after the blast door on B.
- Set blast door to open once B is capped
- Added a forward spawn for Blu after capping B...

Read the rest of this update entry...