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General:
-Stage 1-
Reduced size of BigDoor by 50%, blu should be able to setup shop right outside the door now.
-Stage 2-
Removed left most spawn door on Red's last spawnroom.
Move left flank on last forward, no longer directly to red spawn
Simplified right hand flank on last.
Added a third point to stage one, just outside of Big Door.
Raised the rock ceiling on the drop down near the spiral on 1st, so ya dont bump your head no more
Clipped some stuff
Cheeky bit of detailing
Made it clear that Red's door near spawn locks after capping first.
Blocked off flank that goes around the back of Red's building on 1st cap.
Adjusted the wall on Red's platform outside of Big Door, that space can't be seen directly from the ramp room anymore.
Turned on dark mode.
Added some additional flank routes.
Redesigned areas on both stages.
Moved Blu spawn buildings back abit.
Cart still jank
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Last version had a strange lighting issue