pl_carapace

pl_carapace a2

Soilbleed

L2: Junior Member
May 7, 2015
62
246
Alpha 2 and my official submission for the 2020 Summer 72 hour mapping jam.

Updates:
  • Reworked Point A providing red move cover from spawn
  • Added flanking path at D to avoid the spam fest that occurs on the final push
  • Added a shortcut drop near forward blue spawn that leads to the D once C has been capped
  • General increase in lighting across the full map
  • Added more signage where appropriate
  • Updated Item patches
  • Added more health and ammo at D for defensive and offensive engineers
Fixes:
  • Players can no long trigger the destruction of the payload by jumping into the final pit early - resulting in an invisible cart
  • Replace Cart with ABS's prefab - should remove the announcer bug constantly telling red that the point is being captured
  • Fixed the sparks not being parented to the card
  • Fixed Game Rules parameter spelling mistake
  • Clipped around the roof tops

Read the rest of this update entry...
 

Katsu! :3

Veteran Cat
aa
Jul 30, 2021
634
360
Man this map is actually cool why tf have I never heard of this before