Alpha 2 and my official submission for the 2020 Summer 72 hour mapping jam. Updates: Reworked Point A providing red move cover from spawn Added flanking path at D to avoid the spam fest that occurs on the final push Added a shortcut drop near forward blue spawn that leads to the D once C has been capped General increase in lighting across the full map Added more signage where appropriate Updated Item patches Added more health and ammo at D for defensive and offensive engineers Fixes: Players can no long trigger the destruction of the payload by jumping into the final pit early - resulting in an invisible cart Replace Cart with ABS's prefab - should remove the announcer bug constantly telling red that the point is being captured Fixed the sparks not being parented to the card Fixed Game Rules parameter spelling mistake Clipped around the roof tops