I don't know if I posted this in the other thread, but you need to move the 2nd spawn back or change it somehow. The spawn times are fine, but its going to be impossible to cap that point when the defending team spawns and walks directly out to the point. Its too beefy of a defensive choke for the 2nd point, (close spawn, BIG height advantage, flanking routes) it needs to be easier to cap that early in the stage so we can play the rest of the map. It also makes it too easy to camp and turtle, considering you can get full resupply a step away. It also felt at times the defense had too much of an advantage overall, give the attackers something to help the push. All in all, spawn placement aside, an excellent map and would def play again if the spawn was moved.