I was really impressed with this map, but I think red's first spawn is far too close to checkpoint 2. It might have been the fact that there were 32 players, but it was really hard to push the cart to that section. I'd suggest to make it easier, make the shortcut tunnel a little harder to defend for red. I put a single sentry up above it and the attackers really couldn't do a thing... and there was just me and a pyro guarding that area. Sure, the enemy could have come in with an uber, but for the second checkpoint on the map that seems silly. I would switch the upper walkway to the opposite side of the room which would make it a lot harder to control for red.