It's done in a sort of "propspammy" way - but, as I stated in this post, that's actually not more effective than combining them area by area, because Propper references the base-game textures - so, I might combine them in a future version
Revisited some of the worst above-water areas (between B and C mostly)
Painted a new sky texture
I'll release all the custom assets I made for this map soon...
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