Pipeball Prefab

Pipeball Prefab v4

SnickerPuffs

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Apr 10, 2014
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Pipeball Prefab - Blast back to 2010 and make your own Pipeball map, using nearly all of the original logic!

Pipeball is a custom gamemode created by @The Asylum back in 2010. Around June of last year, I got the idea to make my own map using this custom gamemode, so I reached out to the creator. Against all odds, he responded and provided a copy of the original VMF!

Nearly one year later, and while I still haven't finished my own map, I've extracted and tweaked the logic to make a prefab!

FEATURES:
- A setup reminiscent of the original map!
- The original Pipeball logic, with a few added tweaks!
---- Audio cue when the ball spawns (PASS Time Whistle)
---- Ball-exclusive clipping, allowing map-makers to better control where the ball can or can't go
- A few info_null notes, explaining a few sections of logic

SPECIAL THANKS:
- The Asylum, for creating the gamemode and sharing the original VMF with me
- @Box Of Paper, for making an alternate logic that you can check out here
 

SnickerPuffs

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Apr 10, 2014
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SnickerPuffs updated Pipeball Prefab with a new update entry:

v2: Fixes and Improvements from Pipeball Canyon

GENERAL LOGIC
-- Reduced round time from 8 minutes to 6-- max round time is still 8 minutes
-- Reduced setup time from 15s to 10s
-- Scoring a goal now adds 45 seconds to the timer
-- Updated the func_clip_vphysics brushes with a filter-- now they only block pipeballs (as intended) instead of all physics objects, such as projectiles and ragdolls
-- Replaced several sounds with their PassTime equivalent
-- Added an explosion and particle effect when the...

Read the rest of this update entry...
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858