Petrichor

KotH Petrichor rc1

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I dinne ken

Has currently had enough
aa
Apr 16, 2016
343
446
I dinne ken submitted a new resource:

Petrichor - Payload of the Hill - Petrichor

Payload of the Hill - A new TF2 Gamemode!
2 Opposing teams, 1 Payload cart. Payload of the hill is a mix of Payload, Payload Race, and King of the Hill.

The cart starts in the middle of the map on a turntable. Once you rotate the cart off of the turntable, your koth clock timer starts to go down.

To ensure victory, you can push it along the track further into enemy territory. But the further you go, the tougher it gets...

Coming soon to a server near you.

Read more about this resource...
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
343
446
I dinne ken updated Petrichor with a new update entry:

a2

Map changes
  • Added a 3dsky
  • Did some detailing work to Red's spawn
  • Mitigated the map-length sightline by reshaping the middle building and the concrete block that the water tower/big crane sit on.
  • Removed the ramp attached to that concrete block - should make pushing up the incline a bit harder
  • Shortened the terminus area - hopefully to compound the ability of the losing team as fights will be closer range

Read the rest of this update entry...
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
343
446
I dinne ken updated Petrichor with a new update entry:

a3

Map changes
  • Added cubemaps
  • De-emphasised the 'flank' side of the map overall
  • Redid the initial spawn area
  • Added a new route from spawn to the final CP area - Should mean more players are on the side of the map with the cart path, helping the rolling situation. Also has a sniper spot
  • Increased the base floor level of the lobby area
  • Removed stairs from the dropdown in the lobby to give defenders more of an advantage
  • Removed the 2nd dropdown to the side of the lobby...

Read the rest of this update entry...
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
343
446
I dinne ken updated Petrichor with a new update entry:

a4

Gamemode changes
  • Updated the HUD - Removed the duplicate Blue CP element, added rollback zones
  • Added 'doubletime' for when the cart reaches the final CP, where the timer goes down at 2x speed - There is an associated ticking clock sound effect and announcer voicelines for this
  • Ubered and disguised players now do/don't contribute to the cart's push progress correctly

Read the rest of this update entry...
 

RussiaTails

L1: Registered
Feb 27, 2025
17
2
20250426135634_1.jpg

NODRAW texture?