Petrichor

Petrichor a2

Map changes
  • Added a 3dsky
  • Did some detailing work to Red's spawn
  • Mitigated the map-length sightline by reshaping the middle building and the concrete block that the water tower/big crane sit on.
  • Removed the ramp attached to that concrete block - should make pushing up the incline a bit harder
  • Shortened the terminus area - hopefully to compound the ability of the losing team as fights will be closer range
Gamemode changes
  • Likely fixed the issue that led to overtime lasting indefinitely
  • Fixed the glow on the cart sometimes dissappearing at certain angles
  • Made the cart unpushable during the initial round start countdown
Map changes
  • Added some detailing work to blue's spawn