mmmkaay after two games, I still love this map, there are, however, in my opinion as a medic, a few problems that need to be sorted out for this map to be truly great.
First off, here is a pov demo of me playing medic on this map. I am not being entirely serious, so it may be hard to tell what are map flaws and me being stupid, but hopefully it should give you an idea. (sorry it starts halfway through, I forgot to record.)
http://www.mediafire.com/?h9t0ir9zroqp5hf
http://i.imgur.com/UOotz.jpg
That is /way/ too dark, a scout hid in there and took a couple of us out before we could see him.
http://i.imgur.com/e5H03.jpg
This hallway is too narrow and spammy to make use of if you are attacking the point with enemies on it. Expanding it would help make it more useful, as would making the exit less easy to camp out from point.
http://i.imgur.com/tvstE.jpg
If the aforementioned hallway gets easier to use, then I, as a medic, would want a way into it. There is no better way to piss off one class than make it unable to get somewhere the rest of his team can.
http://imgur.com/9tsW9.jpg
This might just be a personal thing, but I thought that the 90 degree turn at the end of the long ramp to point is a little tight and prone to being spammed out. When first arriving to mid, it is fine, but after that, it is very difficult to take.
http://imgur.com/OQnr0.jpg
This particular spot is easy to camp if you are on the opposite team. In the demo, my team stuck a soldier and a demoman with caber there, to many luls and great effect. While funny in a semi casual setting, if I were picked there repeatedly in a real match, I would be reasonably upset. Seeing as that is also the easiest and otherwise safest path to point from spawn, that can be a problem.
http://imgur.com/0WpN6
Just a pic of the spawn, though in my match, I could heal the demoman, it was difficult and at the very edge of my heal range. Move the spawn points closer to each other and get rid of the half wall barrier. Spawn room does not need to be that big imo.
Great job mate, I loved how there were a lot of paths to take and how I, as medic and main caller, had room to improvise and strategize. Some problems include lack of ability to get away from kamikaze soldiers on point, but that is a relatively minor complaint that many other maps have as well. Probably one of my favorite newer maps to play on.