- Dec 7, 2007
- 48
- 2
I am trying to make a working payload template for my upcomming map. The template is almost working correctly, but I have run into some problems.
The setup is 3 rounds, 2 points in the first 2 rounds and 3 in the last round (as in Goldrush), called A B and C for the sake of simplicity.
When the round starts round A finnishes prefectly. But the cart remains there when round B starts. I can push it to the start of round B and continue the map. But in Goldrush the cart automaticly appears at the start of the B route.
I have a logic relay triggered at the end of route A
with these outputs
- ontrigger / bombcart_capture_area / CaptureCurrentCP
- ontrigger / Game_timer / AddTeamTime / 3 330
- ontrigger / Team_Train_Watcher_A / Disable
- ontrigger / Team_Train_Watcher_B / Enable
- ontrigger / Bombcart_Tracktrain / SetSpeedDir / 1
And the last path_track of A gets disabled when the cart passes the first path_track of B.
What am I missing here to have my cart ready at the start of round B?
The setup is 3 rounds, 2 points in the first 2 rounds and 3 in the last round (as in Goldrush), called A B and C for the sake of simplicity.
When the round starts round A finnishes prefectly. But the cart remains there when round B starts. I can push it to the start of round B and continue the map. But in Goldrush the cart automaticly appears at the start of the B route.
I have a logic relay triggered at the end of route A
with these outputs
- ontrigger / bombcart_capture_area / CaptureCurrentCP
- ontrigger / Game_timer / AddTeamTime / 3 330
- ontrigger / Team_Train_Watcher_A / Disable
- ontrigger / Team_Train_Watcher_B / Enable
- ontrigger / Bombcart_Tracktrain / SetSpeedDir / 1
And the last path_track of A gets disabled when the cart passes the first path_track of B.
What am I missing here to have my cart ready at the start of round B?