- Apr 26, 2015
- 954
- 186
I didn't know where to place this so I am playing it safe and having it in the TF2 Talk.
So i had an idea for a payload spawn and first area that has the blue spawn be in a big ring that connects to itself and in the middle is where the payload cart starts and the payload will have to go under the blue spawn, there is the sink hole that makes the payload cart go under the blue spawn. The blue spawn is two levels the first level will be the ring section of the spawn and the second level will be on the roof of the first level. For red team there is three ways in getting to the payload cart, one is going into the sink hole, two going on the second level of the blue spawn, and third maybe have a section of the blue spawn that sticks out be controlled by red team. The way that blue will get out of threw spawn will be the second level and two spawn doors that are the peaces of hallways that are parallel.
The reason why I post this is because I wanted to see if it's a good idea in the first place and not waste time on an idea that wont work.
So i had an idea for a payload spawn and first area that has the blue spawn be in a big ring that connects to itself and in the middle is where the payload cart starts and the payload will have to go under the blue spawn, there is the sink hole that makes the payload cart go under the blue spawn. The blue spawn is two levels the first level will be the ring section of the spawn and the second level will be on the roof of the first level. For red team there is three ways in getting to the payload cart, one is going into the sink hole, two going on the second level of the blue spawn, and third maybe have a section of the blue spawn that sticks out be controlled by red team. The way that blue will get out of threw spawn will be the second level and two spawn doors that are the peaces of hallways that are parallel.
The reason why I post this is because I wanted to see if it's a good idea in the first place and not waste time on an idea that wont work.