Payload Skins?

Discussion in 'Mapping Questions & Discussion' started by Icarus, Nov 3, 2008.

  1. Icarus

    aa Icarus

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    Is there a way to get a skin in a map for the existing VALVe payload without need of a modelling program?

    Objective: A RED or Neutral Colored Cart

    I'm thinking if it would be feasible to do something like decompiling it, and pointing the QC to a modified texture sheet, and recompiling it as a custom model.

    If there's an easier way, I'd love to hear it :D
     
  2. Spike

    Spike L10: Glamorous Member

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    You don't need to decompile. All original textures are on the game GCF file
     
  3. Icarus

    aa Icarus

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    Then how will I be able to make the cart red or grey in the map?

    Is it as simple as packing the modified vtf with the .bsp?
     
  4. Captain Planet

    Captain Planet L2: Junior Member

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    yup, piece of cake
     
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  5. Icarus

    aa Icarus

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    cool