Hello everyone,
i'm trying to build a payload map (following the guide on the valve wiki) but something is not working correctly: The blue team wins the game after capturing the first (of two) control points (both points are shown on the hud and have different indices).
The example from the gametype library works fine, but I havn't been able to figure out the difference (except for some naming and some additional effects) between my map and the one from the gametype library.
So the question I'm asking is: What is the victory condition for team blue (the attacking team) on a payload map? (The victory condition for team red is obviously the timer triggering the round_win entity for team red). Hope someone can give me a hint.
i'm trying to build a payload map (following the guide on the valve wiki) but something is not working correctly: The blue team wins the game after capturing the first (of two) control points (both points are shown on the hud and have different indices).
The example from the gametype library works fine, but I havn't been able to figure out the difference (except for some naming and some additional effects) between my map and the one from the gametype library.
So the question I'm asking is: What is the victory condition for team blue (the attacking team) on a payload map? (The victory condition for team red is obviously the timer triggering the round_win entity for team red). Hope someone can give me a hint.