pl_pigzit72 - A very long, industrial, single stage payload map
My entry for the 2018 72 hour summer jam.
Notes: The map is player clipped enough to constrict the areas, but there may be exploits (after all this is alpha release 1)
The lava surrounding the map will probably be murky swamp water in a later version. Right now I'm too lazy to make water so lava will do.
The intended art style and visuals are going to be a smoggy industrial setting akin to plr_pipeline. It's currently only in a blocked out alpha however.
You may need to kill yourself to get out a spawn if you get trapped in one after an objective is captured. I have still yet to find a way to fix this and it will most definitely be fixed in the next version.View attachment 83944
My entry for the 2018 72 hour summer jam.
Notes: The map is player clipped enough to constrict the areas, but there may be exploits (after all this is alpha release 1)
The lava surrounding the map will probably be murky swamp water in a later version. Right now I'm too lazy to make water so lava will do.
The intended art style and visuals are going to be a smoggy industrial setting akin to plr_pipeline. It's currently only in a blocked out alpha however.
You may need to kill yourself to get out a spawn if you get trapped in one after an objective is captured. I have still yet to find a way to fix this and it will most definitely be fixed in the next version.View attachment 83944