Payload Elevator Logic - Get your hot payload on elevator action here

Seamless rolling on and off of the payload, forwards and backwards. Designed to work with the ABS single stage payload gametypes.
Note: You can expand the elevator and pushzone to any size you'd like. Just keep in mind that the elevator's origin will move along the elevator tracks.
****IMPORTANT****:
You must set the elevator's trigger_capture_area to use what will be the active control point.
If this is for multi-stage, save the prefab you want to a new vmf, open in a text editor, and replace the following:
Payload:
You can cleanly duplicate the prefab in the same manner:

Seamless rolling on and off of the payload, forwards and backwards. Designed to work with the ABS single stage payload gametypes.
Note: You can expand the elevator and pushzone to any size you'd like. Just keep in mind that the elevator's origin will move along the elevator tracks.
****IMPORTANT****:
You must set the elevator's trigger_capture_area to use what will be the active control point.
If this is for multi-stage, save the prefab you want to a new vmf, open in a text editor, and replace the following:
Payload:
- "sspl_" -> "mspl_"
- "_watcher" -> "_watcher1" OR "_watcher2" OR "_watcher3" respective of stage.
- "ssplr_" -> "plr_"
- "_watcherA" -> "_watcherA" OR "_watcherB" OR "_watcherC" respective of stage.
You can cleanly duplicate the prefab in the same manner:
- "minecart_A_" -> "minecart_C_" (B is the downwards lift)
- "lift_A_" -> "lift_C_"
- "blucart_A_" -> "blucart_C_"
- "blulift_A_" -> "blulift_C_"
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