Payload Elevator Logic - Get your hot payload on elevator action here Seamless rolling on and off of the payload, forwards and backwards. Designed to work with the ABS single stage payload gametypes. Note: You can expand the elevator and pushzone to any size you'd like. Just keep in mind that the elevator's origin will move along the elevator tracks. ****IMPORTANT****: You must set the elevator's trigger_capture_area to use what will be the active control point. If this is for multi-stage, save the prefab you want to a new vmf, open in a text editor, and replace the following: Payload: "sspl_" -> "mspl_" "_watcher" -> "_watcher1" OR "_watcher2" OR "_watcher3" respective of stage. Payload Race: "ssplr_" -> "plr_" "_watcherA" -> "_watcherA" OR "_watcherB" OR "_watcherC" respective of stage. You can cleanly duplicate the prefab in the same manner: "minecart_A_" -> "minecart_C_" (B is the downwards lift) "lift_A_" -> "lift_C_" For PLR: "blucart_A_" -> "blucart_C_" "blulift_A_" -> "blulift_C_"