Payload Elevator Logic 2018-11-12

Get your hot payload on elevator action here

  1. Blade x64

    aa Blade x64 Logical insanity

    Messages:
    217
    Positive Ratings:
    521
    Payload Elevator Logic - Get your hot payload on elevator action here



    Seamless rolling on and off of the payload, forwards and backwards. Designed to work with the ABS single stage payload gametypes.

    Note: You can expand the elevator and pushzone to any size you'd like. Just keep in mind that the elevator's origin will move along the elevator tracks.

    ****IMPORTANT****:
    You must set the elevator's trigger_capture_area to use what will be the active control point.

    If this is for multi-stage, save the prefab you want to a new vmf, open in a text editor, and replace the following:
    Payload:
    • "sspl_" -> "mspl_"
    • "_watcher" -> "_watcher1" OR "_watcher2" OR "_watcher3" respective of stage.
    Payload Race:
    • "ssplr_" -> "plr_"
    • "_watcherA" -> "_watcherA" OR "_watcherB" OR "_watcherC" respective of stage.


    You can cleanly duplicate the prefab in the same manner:
    • "minecart_A_" -> "minecart_C_" (B is the downwards lift)
    • "lift_A_" -> "lift_C_"
    For PLR:
    • "blucart_A_" -> "blucart_C_"
    • "blulift_A_" -> "blulift_C_"
     
    • Thanks Thanks x 10
    Last edited: Nov 30, 2018