Payload cart stops at second point

Discussion in 'Mapping Questions & Discussion' started by Raidenator, Mar 20, 2010.

  1. Raidenator

    Raidenator L1: Registered

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    I'm working on a payload map (as you may have already gathered), and for reasons I can't really figure out, the cart just ends after capping the second point.

    It's not stuck on geometry, if it was stuck, you'd still be able to "cap it", but here it just turns off, like the round ended.

    After a few seconds, the cart starts rolling backwards, and even triggering the push area won't affect it.

    Is this a common problem, or should I upload a .vmf?
     
  2. Engineer

    aa Engineer

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    Just use this: ABS Ultimate Resource Pack
    When you download it and install it, you can open use an already created payload prefab.
     
  3. Raidenator

    Raidenator L1: Registered

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    I'm already using that, but I didn't copy the caps straight from the example map.

    I've checked the two, doesn't seem like mine are any different.
     
  4. Engineer

    aa Engineer

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    Hmm... If it's not something with geometry, i don't know what it is.
    Maybe upload your vmf.
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Sounds like you aren't advancing the targeted CP, therefore the cap area goes inactive.
     
  6. Raidenator

    Raidenator L1: Registered

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  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    ...that's not exactly all the entities. How is anyone supposed to figure anything out.
     
  8. Raidenator

    Raidenator L1: Registered

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    Alright, but I don't see the reasoning, I was trying to narrow it down to the problem areas.

    What would you prefer I upload?

    The whole track or the whole map?
     
  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    At the very least I'd need the cart entities, the track, and the core entities (watcher, rounds, etc).
    As it is, you are here because you don't know what the problem is, so trying to narrow it down according to your knowledge is somewhat silly logic to follow :p
     
  10. Raidenator

    Raidenator L1: Registered

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    http://filesmelt.com/dl/payload_bug1.zip

    That's the cart, game entities, path_tracks, and capture points.

    It's not getting stuck on geometry, I've confirmed this by using ingame console commands to get the train to keep advancing.
     
  11. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Your final point is still set to require ownership the third CP (which you don't have). This might have been noticeable in the first thing you uploaded, but I just didn't even want to spend time looking at such a small piece of the puzzle.

    Also, when the second point is captured it disabled the wrong path (cart will roll back further than the point).
    Lastly, you should always use the CaptureCurrentCP input to perform the captures, because that will cause the capture to show in the death notification area and recognize the people who did it. Sending SetOwner directly to the TCP bypasses the TCA and prevents that, however the SetOwner still needs to be there as a fail-safe because it's possible for CaptureCurrentCP to fail under rare conditions.
     
  12. Raidenator

    Raidenator L1: Registered

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    Thanks, buds.

    Keep up the good work.