Packing .nav files for MvM?

Discussion in 'Mapping Questions & Discussion' started by BrokenTripod, Aug 27, 2012.

  1. BrokenTripod

    BrokenTripod L5: Dapper Member

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    I did some research and it looks like ABS said NOT to embed .nav files in the .bsp file because the TF2 servers do not like that.

    But this thread was back in 2009? Does anyone know if it's still a bad idea to embed .nav files into the .bsp for MvM maps?

    If it's still bad, I can probably coordinate with server people.
     
  2. Jetti

    Jetti L5: Dapper Member

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    It's still a bad idea.

    Put it in a zip file along with the map.
     
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  3. BrokenTripod

    BrokenTripod L5: Dapper Member

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    Thank you!

    EDIT: What about the .ain file?
     
  4. Jeremy

    Jeremy L11: Posh Member

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    You won't need anything except for the .bsp and the .nav

    In other words, don't worry about the .ain file.
     
  5. henke37

    aa henke37

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    AIN files are not used by anything in TF2, it's used for npcs in single player of hl2 and such.
     
  6. BrokenTripod

    BrokenTripod L5: Dapper Member

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    Is the AIN file not necessary for the bots in TF2 for MvM mode? All I know is that my map generated it at some point. It looks like it stores some information, from the developer wiki?
     
  7. Jeremy

    Jeremy L11: Posh Member

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    Team Fortress 2 bots use navigation meshes, not nodes.
     
  8. The Asylum

    aa The Asylum

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    FUN FACT: I packed a .nav into Pipeball Event, and nobody (that I know of) has ever had any issues with it.
     
  9. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    People play your maps? :p
    low blow I know
     
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  10. tyler

    aa tyler snail prince, master of a ruined tower

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    Packing them is bad because they won't replace local versions, so if anyone makes their own nav and then tries to play on a server they'll get conflicts and crash.
     
  11. The Asylum

    aa The Asylum

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