DM Overtopolis A5

An over-the-top metropolis full of jump pads and chaos.

  1. Nabernizer

    Nabernizer L1: Registered

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    Overtopolis - An over-the-top metropolis full of jump pads and chaos.

    Welcome to the grand city of Overtopolis! A sprawling team deathmatch map that will send you plummeting to you death laughing a thousand times!

    Our city includes:
    -LOTS of jump pads!
    -Moving platforms!
    -A surf ramp!
    -Another, REALLY powerful jump pad!
    -Fall damage!

    To score points on Overtopolis, kill players or capture a control point.

    Known Issues:
    -Bots don't work.

    -There are some particularly nasty sightlines, most notably a few on the orange building. Testing will prove if these are too awful.

    -The surf ramp does not really lead anywhere at the moment.

    -There are a bunch of placeholder player clips to prevent people from getting to the tops of buildings. A more elegant solution will be added in the future.

    The map uses the Team Deathmatch template by Construction Zombie.

    Please leave suggestions, I'd like to make something this unconventional as this as fun to play as I can.
     
  2. Nabernizer

    Nabernizer L1: Registered

    Messages:
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    -Repositioned and redesigned spawn rooms
    -Players can now only capture the opposing team's control point.
    -Redesigned the Orange Building.
    -Added another floor to the CP room.
    -Removed the surf ramp, replaced it with another building.
    -Added more moving platforms to connect more areas of the map, and increased their movement speed.
    -The launcher is more consistent.
    -Removed the roof from the CP Room overlook.
    -Raised the height of the center pyramid.
    -The two "life saving" jump pads work properly.
    -Added a curved wall to the bottom floor of the CP Room.
    -Raised the height of the buildings for proper visual confirmation of where one cannot go.

    Read the rest of this update entry...