Overload

CP Overload a14b

Radial

aa
Aug 4, 2019
166
43
Last edited:

Radial

aa
Aug 4, 2019
166
43
Radial updated Overlord with a new update entry:

Overlord - A3

Changelog:
  • Added new route to mid.
  • Increased size of capture zones.
  • Mid now takes less time to capture after the first capture of a round.
  • Improved toxic waste in sewer. It is now more visibly dangerous and has a grace period of 1 second before it inflicts damage.
  • Removed railings in spawn.
  • Fleshed out cliff-face.
  • hopefully improved lighting, things are less bright and should be easier to distinguish teams.
  • Fences actually block bullets and projectiles now!
  • Fixed...

Read the rest of this update entry...
 
Last edited:

Radial

aa
Aug 4, 2019
166
43
Radial updated Overlord with a new update entry:

The "Fuck It, Gut it" Update

Almost everything past Mid has been entirely gutted from the map and reworked, with the direct entrances to last no longer on a single flat wall. The biggest problem was that all routes to last were visible from a single room which made it impossible to push into.

While some ideas have been kept its all been completely rebuilt. Hopefully this solves the aforementioned issue? Also, special events now occur when either last is capped, something planned for the start but saved for...

Read the rest of this update entry...
 

Radial

aa
Aug 4, 2019
166
43
Radial updated Overload with a new update entry:

Overload - A4B

Changelog:
  • Improved BLU last rock lighting.
  • Fixed visible nodraw on stairs at last.
  • Fixed gap in stairs in the buildings at mid that lead to last.
  • Improved clipping on shutters at mid.
  • Buildings next to mid now have better lighting and actual stairs.
  • Added soundscapes to new areas.
  • More team coloured dev texture usage.
  • Swapped around positions of full health and full ammo at mid.

Read the rest of this update entry...
 

Radial

aa
Aug 4, 2019
166
43

Radial

aa
Aug 4, 2019
166
43
Radial updated Overload with a new update entry:

Overlord - A5

Changelog:
  • New routes from mid to last, no longer funneled inside one tiny building.
  • Rebuilt spawns, no longer directly outside the point while also not forcing you to walk all the out to build teleporters.
  • Rebuilt the collapsed bridge vista, should hopefully be lest distracting and large.
  • Added new buildings to the opposite end of the bridge to hopefully make mid much smaller.

Read the rest of this update entry...
 

Radial

aa
Aug 4, 2019
166
43
Radial updated Overload with a new update entry:

Overload - A6 - i cant think of a tagline sorry

Changelog:
  • New route to mid moved; now goes to the buildings directly next to mid.
  • New fancy shacks around mid.
  • Spawnrooms changed. Spawns now face the exit, and one route has been swapped for a fast dropdown into some water.
  • The platforms overlooking last now have a smaller platform next to them, so you no longer are forced to take fall damage just to use them.
  • Capture trigger for mid made significantly larger.
  • New stairs to the platforms overlooking the point...

Read the rest of this update entry...
 

Radial

aa
Aug 4, 2019
166
43
Radial updated Overload with a new update entry:

Overload - A7a

Changelog:
  • New medium ammo pack at the very back of the train at mid.
  • Sniper windows at mid improved, significantly easier to tell if a sniper is using it, and the open window has been moved to the middle, both to reduce sightlines and to give cover from snipers to anyone using the window as a route to mid.
  • Improved lighting in toxic sewers.

Read the rest of this update entry...