Overload

Overload a13c

This WILL be the last version until Beta. Promise.
Changelog:
  • Sudden Death finally fixed! you can now change class without issue, and there will hopefully be no more issues with the spawns.
  • Lightposts at mid moved around to make them less obstructive
  • Sightline at mid blocked.
  • Detailing.
Changelog:
  • Improved clipping on prop at last flank.
  • Removed weird wooden bursh at the death pit?? zero idea how that got there
  • Reduce texture scale of net displacement at BLU last flank.
  • Fixed incorrect announcer voicelines being played when capping last.
  • Reduced brightness of ambient lights at RED last.
Changelog:
  • Significantly increased the time it takes to cap last.
  • Adjusted detailing of red's brick shack.
  • :)
Possibly the last alpha before beta? we'll see!
  • decreased size of new flank, while widening the preceding flank slightly.
  • Removed the toxic goo in the sewer flank below mid.
  • Adjusted health near mid.
  • Some more detailing work.
Changelog:
  • Fixed mission collision on train in blu side, and missing clip allowing you to get out of bounds.
  • Fixed hole in geometry
  • Some more lighting around mid.
Changelog:
  • New sudden death: playable area is locked to mid and spawns are moved.
  • Some more detailing.
Changelog:
  • Widened several doorways.
  • Staircase leading to silo/boiler room is no longer isolated from the rest of the room.
  • New route added to last.
  • Some more detailing.
  • Fixed z-fighting stairs.
Changelog:
  • Adjusted the collision and clipping on stairs and wood plan ramps.
  • Added full health path next to bridge death pit to make it an area actually worth going to.
  • Increased length of "balcony" next to mid shacks so its easier to rocket jump off of.
  • Fixed spectator camera stuck inside a train model.
  • Increased scale of grate texture at RED last.
Changelog:
  • Adjusting detailing on BLU side to reduce usage of RED team oriented textures.
  • After many complaints, the midpoint is finally in the middle of mid, and the buildings previously overlooking the point have been adjusted and shortened to compensate.
  • Fixed some clipping issues.
  • Increased ammo amount across the board.
  • Missing texture on sign model is finally fixed.
  • Bridge length adjusted.
Changelog:
  • Actually added in increased cap time for last this time.
  • func_detailed some stairs.
  • Increased the amount respawn times are lowered for the team that owns mid.