Overload

Overload a13c

Changelog:
  • Improved BLU last rock lighting.
  • Fixed visible nodraw on stairs at last.
  • Fixed gap in stairs in the buildings at mid that lead to last.
  • Improved clipping on shutters at mid.
  • Buildings next to mid now have better lighting and actual stairs.
  • Added soundscapes to new areas.
  • More team coloured dev texture usage.
  • Swapped around positions of full health and full ammo at mid.
Changelog:
  • Added actual cave detailing to Blu last.
  • Made it more apparent that the train at both last points isn't accessible.
  • Added signage.
Almost everything past Mid has been entirely gutted from the map and reworked, with the direct entrances to last no longer on a single flat wall. The biggest problem was that all routes to last were visible from a single room which made it impossible to push into.

While some ideas have been kept its all been completely rebuilt. Hopefully this solves the aforementioned issue? Also, special events now occur when either last is capped, something planned for the start but saved for after the jam.

This is where most changes will be seen, but there are some smaller changes around mid too.

  • Hopefully improved ambient lighting, won't be any random dark spots.
  • Buildings next to the mid point are now grey.
  • The broken train rails are slightly simplified.
  • Max time is now 5 minutes, and each cap of mid adds 1 minute to the clock.
  • Map name changed to Overload
Changelog:
  • Fixed umirrored container on BLU side of mid.
  • Added ledge at window route in mid to make them easier to get into.
  • Improved cliff vista slightly.
  • Fixed floating ammo kit
  • Added more health around mid point.
Changelog:
  • Fixed bug with the sewer waste vscript where it wasn't removing any players from its list of those who have touched its trigger.
  • Fixed gaps in geometry.
  • Fixed place where you could get stuck at BLU last.
Changelog:
  • Added new route to mid.
  • Increased size of capture zones.
  • Mid now takes less time to capture after the first capture of a round.
  • Improved toxic waste in sewer, now more visibly dangerous and has a grace period of 1 second before it inflicts damage. (Thanks to maplefox/aaaaaaa for the vscript!)
  • Removed railings in spawn.
  • Fleshed out cliff-face.
  • hopefully improved lighting, things are less bright and should be easier to distinguish teams.
  • Fences actually block bullets and projectiles now!
  • Fixed accidentally broken doors at both lasts, previously they were given a team-filter on accident.
  • All doorframes have been properly clipped off.
Changelog
  • OH GOD I FORGOT CUBEMAPS
Changelog:
  • Fixed areaportal.
Changelog:
  • Added missing soundscapes.
Changelog:
  • Brought back some sightlines.
  • Added new route to mid.
  • Added blockbullets to stairs.
  • More optimisation.