T
The Asylum
So with MeleeFort at a standstill now, I thinking of touching up CageMatch (No wait, please don't run away!)
FYI, CageMatch had just one CP in the middle of a symmetical map, both teams spawns not very far away. The problem with the version we tested many moons ago was that the cap time was so short it pretty much was a race to see who could get to the point first. I was thinking of simply extending the cap time, but then I realized it would be pretty much like that melee_ringking map, where once one team started capping, that's how it'd stay.
Then it hit me. How about, instead of one trigger brush for one CP, I make two trigger brushes for two CPs, but with the illusion of only having 1 CP? An MSPaint drawing of the concept:
FYI, CageMatch had just one CP in the middle of a symmetical map, both teams spawns not very far away. The problem with the version we tested many moons ago was that the cap time was so short it pretty much was a race to see who could get to the point first. I was thinking of simply extending the cap time, but then I realized it would be pretty much like that melee_ringking map, where once one team started capping, that's how it'd stay.
Then it hit me. How about, instead of one trigger brush for one CP, I make two trigger brushes for two CPs, but with the illusion of only having 1 CP? An MSPaint drawing of the concept:
