Hi guys, I just started mapping serious maps (so no rocketjump etc. maps), but my map file is corrupt. I've tried a lot of things, but I can't fix it. I hope someone here can, because I've spent a lot of time on this map. Link to the .vmf: http://dl.dropbox.com/u/3842178/ctf_noname_a1.vmf The errors I get when I load the map: 1. "Out of memory loading solid" 2. "File C:\HammerAutosave\ctf_noname_a1_004.vmf_autosave, line 5978: error 7" I am able to load the first autosave, but that one is so old, it's faster to start over.. I hope you can help me.
http://dl.dropbox.com/u/98931/ctf_noname_a1_fixed.vmf I went to the line mentioned and started finding a bunch of face definitions with 1.#QNAN in their xyz coordinates. Which basically means something went horribly awry and your brushes did not save properly (nan = not a number). My guess is you used vertex manipulation and made some invalid brushes. I removed all the brushes with that issue (25 of them) so you'll be able to load it into Hammer again, and hopefully remake them the right way.
This seams to be a solution (from googling the Memory Loading Solid error.) http://www.chatbear.com/unity2/4989/565,1108602678,11488/798086/0#3 Apparently this one works: There's other solutions there too, try one until it works. Edit: Or you can have booj be awesome. That works too.
Boojum Shark, can you please try and fix mine too? http://users.sephiroth.ws/Zemious/coop_siegeerror.rar
http://dl.dropbox.com/u/98931/coop_siege_fixed.rar Not sure if it will be any use to you. The last 615 KB or so were corrupted, all set to null characters. So if there were any entities in it they will be gone along with whatever brushes. I have no idea how it happened, the null stream started in the middle of a lightmap scale value.
This is why I always save in my dropbox. If anything goes awry in my vmf I can just roll it back to a previous version.