Got an idea for a map, gonna be a CP. My CTF map is on the backburner for now.
I have a really good idea for a setting. Will be easy to do with existing resources and TF style but is deffinately something I haven't seen that anyone else has done for TF2.
Not really sure which style of CP I want to go with, that might depend on the responses I get from you guys on what style you'd like to see.
By 'style' I mean a regular sized map or a 'mouse' map.
If regular sized I'd probably go with a 3-4 point map. Probably just a 1 round thing.
If mouse map then I might like to try a tcp map like Hydro.
But the 'mouse style' one wouldn't be quite on the scale of Toyfort. That's a pretty cool map but I think being that small almost locks gameplay down too much and would be too hard to make a setting for.
For example. One area would have a balcony. I'd like it to be accessible so most likely the players would be like 1/2 scale. That way they could jump up stairs, maybe 2 at a time. Maybe 20 stairs max. They would have to be accessible to all player types and I wouldn't want to make everyone jump/crouch to get up them, that would be tedious.
So what do you think? would a semi-micro map be cool. Where the players are 2-3 feet tall, or should I just go full size? I think alot of the reason that micro-maps are so cool is because they seem so distorted. Having players only half size wouldn't quite match that. It would most likely make alot of areas just more open and spacious.
I have a really good idea for a setting. Will be easy to do with existing resources and TF style but is deffinately something I haven't seen that anyone else has done for TF2.
Not really sure which style of CP I want to go with, that might depend on the responses I get from you guys on what style you'd like to see.
By 'style' I mean a regular sized map or a 'mouse' map.
If regular sized I'd probably go with a 3-4 point map. Probably just a 1 round thing.
If mouse map then I might like to try a tcp map like Hydro.
But the 'mouse style' one wouldn't be quite on the scale of Toyfort. That's a pretty cool map but I think being that small almost locks gameplay down too much and would be too hard to make a setting for.
For example. One area would have a balcony. I'd like it to be accessible so most likely the players would be like 1/2 scale. That way they could jump up stairs, maybe 2 at a time. Maybe 20 stairs max. They would have to be accessible to all player types and I wouldn't want to make everyone jump/crouch to get up them, that would be tedious.
So what do you think? would a semi-micro map be cool. Where the players are 2-3 feet tall, or should I just go full size? I think alot of the reason that micro-maps are so cool is because they seem so distorted. Having players only half size wouldn't quite match that. It would most likely make alot of areas just more open and spacious.