- Sep 13, 2008
- 445
- 116
My first Alpha, a standard payload map. Not fully textured or optimized, and not full ammo/health placement. Also, many lights do not have models YET, but that will get done ASAP. Also must do displacements. I'd like to get the gameplay kinks out first though. Long check list.
Alpha 1.5: Fixed some graphical glitches and displacement errors. No redesigns for Red Base or First Area put in yet, wait for Alpha 2. Also added a little cover to area 1, a tunnel near red spawn, and some boards to help traversing some parts.
Alpha 1: Basically just the general map layout with minor details. Post if you have any clipping problems, cart problems, ect. Ive only tested by myself, so any help would be great!
Alpha 1.5: Fixed some graphical glitches and displacement errors. No redesigns for Red Base or First Area put in yet, wait for Alpha 2. Also added a little cover to area 1, a tunnel near red spawn, and some boards to help traversing some parts.
Alpha 1: Basically just the general map layout with minor details. Post if you have any clipping problems, cart problems, ect. Ive only tested by myself, so any help would be great!
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