- Nov 24, 2008
- 4
- 0
Hi there.
I am a long time tf2 player and beginning to start mapping. Now I have learnt a lot of the basics with textures, walls, doors, respawn rooms....etc
However, when it comes to placing objects, I have no idea. I am still getting used to how Hammer works, so I am guessing if I want to create an object (not custom made at this point - I am not advanced enough yet) such as a Sofa or Desk or perhaps some barrels or something basic like that, I would have to use the entity tool?
Any helpers or people who could point me in the directions of a good tutorial, I am stil learning to navigate this particular website. Thanks in advanced.
*edit - for the sake of saving threads, I would also like to know a bit more about adding symetrical bases, i am working on a basic ctf map, but I am planning to complete one building and copy it and rotate it so it is exactly opposite, do I have to select EVERY object individually or is there an easier method?
I am sorry if there is another thread like this, I couldn't find one.
I am a long time tf2 player and beginning to start mapping. Now I have learnt a lot of the basics with textures, walls, doors, respawn rooms....etc
However, when it comes to placing objects, I have no idea. I am still getting used to how Hammer works, so I am guessing if I want to create an object (not custom made at this point - I am not advanced enough yet) such as a Sofa or Desk or perhaps some barrels or something basic like that, I would have to use the entity tool?
Any helpers or people who could point me in the directions of a good tutorial, I am stil learning to navigate this particular website. Thanks in advanced.
*edit - for the sake of saving threads, I would also like to know a bit more about adding symetrical bases, i am working on a basic ctf map, but I am planning to complete one building and copy it and rotate it so it is exactly opposite, do I have to select EVERY object individually or is there an easier method?
I am sorry if there is another thread like this, I couldn't find one.
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