NutCracker

PD NutCracker A7

Billo

aa
Feb 8, 2016
933
409
Billo submitted a new resource:

NutCracker - You wanna get nuts? Come on... Let's get nuts!

NutCracker is a player destruction map set on a toy factory.
You kill enemies , and cap the points inside the nutcracker's mouth!
This map was made for the TFConnect contest.

The map was started a week ago by Rhamkin and I who I collaborated with.
Due to the lack of time, work, school and other life obligations we weren't able to do everything we wanted with the map. Such as making a better layout for mid and spawns, having a timer for the logic, making the nutcracker's mouth open and...

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Billo

aa
Feb 8, 2016
933
409
Billo updated NutCracker with a new update entry:

He made mistakes and then he... WANNA GET NUTS?! COME ON LET'S GET NUTS!

-Reworked the whole map with Doom
-Added a proper Hud
-The nutcracker actually can open it's mouth now
-Let's get nuts

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Billo

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Feb 8, 2016
933
409
Hey everyone!
I thought it would be fun to make a post showing why the new nutcracker update took 2 years to make (even tho I wasn't working on the map 2 years straight but you get the point), as well as the numerous designs we tried.
The map moving forward will be worked on by D0om and I, in the future when we start detailing it we might add more people.
For the time being the previous designs with no particular order are:

1) Sitting nutcracker. I thought it would be really fun to have a version of the map where you can climb the nutcracker to get to the point. I don't remember why this was scrapped.
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2) D0om's Version: He was experiementing with having 2 points instead of one where players can capture the points. In my opinion the nutcracker wasn't implemented that well here but this design had some fun ideas.
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3) D0om's second attempt:
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4) Random designs we tried:
In this one I really liked the idea of player being able to jump straight to nutcracker's mouth
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This is a boring one I tried.
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Since I was out of ideas I tried making something using a pose for the nutcracker:
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This is the design that inspired D0om to create the design we have today:
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And finally D0om combined our designs to something special:
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I wasn't sure at first. In fact I was rather against it, but D0om persuaded me to try it out. Thank god he did.
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I think this design is a mix of our best ideas into one.
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The nutcracker is the prominent feature of the map, you can climb the nutcracker, fun design ideas are here and much more.
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Thus I took this design and fixed a few issues with it, reworked a few areas and we are finally here.
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Will this design work?
Dunno. But one thing is for certain. The final result will be nuts.
 

Billo

aa
Feb 8, 2016
933
409
Billo updated NutCracker with a new update entry:

a3

(Changes by Doom)
  • opened up the lobby
  • opened up the main entrance to the point and reduced cover people holding the point can have
  • moved healthpacks around to nerf overly aggressive forward holds
  • extended the ramp around the nutcracker to make jumps easier
  • improved jumping vents (sound + particle effects)
  • fixed red being able to open blu respawn doors
  • (experimental) added additional window exit

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Billo

aa
Feb 8, 2016
933
409
Billo updated NutCracker with a new update entry:

This update is going to be nuts

In this version:
- The lobby and spawn was reworked.
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The idea was to guide the players better to all routes, add more space to move around and also provide highground to attackers. (Also making the layout more interesting was a goal)

-The left route was made longer and also added an additional building
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-Small improvements were made around the map, such...

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Billo

aa
Feb 8, 2016
933
409

Billo

aa
Feb 8, 2016
933
409
Billo updated NutCracker with a new update entry:

Improved Highground and Lowground

In this version:
The upper area (highground overlooking the point) got a rework by yours trully (Billo). Now it allows for a quicker rotate, it offers a new window for snipers or explosion classes to attack, as well as more cover. It also prevents the enemy team from easily flanking you because of the high ground it provides.

The lower area was also reworked by Doom to feel better to play around in. Now it's more risk/reward and overall more interesting. Scouts that don't see much play in...

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Billo

aa
Feb 8, 2016
933
409
Billo updated NutCracker with a new update entry:

Reworked Mid - By Billo

In this version:

Mid was reworked to be more fun, risky and interesting.
The side buildings can see more use now, and the jump pads around the map were repurposed. For instance one jump pad launches the player into the mouth of the nutcracker for riskier plays and at the same time, the building which holds the jump pad also features a full hp pack near a deathpit. Risk/Reward in this map was a huge goal I tried to achieve.
The nutcracker now closes it's mouth faster, creates a shake...

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