In this version:
The upper area (highground overlooking the point) got a rework by yours trully (Billo). Now it allows for a quicker rotate, it offers a new window for snipers or explosion classes to attack, as well as more cover. It also prevents the enemy team from easily flanking you because of the high ground it provides.

The lower area was also reworked by Doom to feel better to play around in. Now it's more risk/reward and overall more interesting. Scouts that don't see much play in the map, can use this area to their advantage now.

Notes:
it looks like we are arriving to beta soon. Thank you everyone who helped with the map's developement, we are going pretty strong!

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In this version:
The highground was made more accessible to both teams via the side building, the highground was also made more useful to attack the point.
In this version:
  • The nutcracker damages the players only when the mouth closes (and even that has 3 second delay so as to avoid unecessary deaths)
  • The score points trigger is a little smaller now , to prevent players from scoring even when the mouth is closed.
-The spawn wave times were improved. So in theory no more 20+ seconds of waiting
In this version:
- The lobby and spawn was reworked.
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The idea was to guide the players better to all routes, add more space to move around and also provide highground to attackers. (Also making the layout more interesting was a goal)

-The left route was made longer and also added an additional building
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-Small improvements were made around the map, such as the ramp getting smoothed.
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-The spawn waves got fixed
-When the nutcracker is about to close it's mouth, a sound effect plays alarming players to leave.
-Finally the nutcracker timers for opening/closing the mouth is 45s closed/30s open instead of the 30s/30s.
  • opened up the lobby
  • opened up the main entrance to the point and reduced cover people holding the point can have
  • moved healthpacks around to nerf overly aggressive forward holds
  • extended the ramp around the nutcracker to make jumps easier
  • improved jumping vents (sound + particle effects)
  • fixed red being able to open blu respawn doors
  • (experimental) added additional window exit
This took a lot longer than I expected
-Reworked the whole map with Doom
-Added a proper Hud
-The nutcracker actually can open it's mouth now
-Let's get nuts

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