In this version:
- The lobby and spawn was reworked.
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The idea was to guide the players better to all routes, add more space to move around and also provide highground to attackers. (Also making the layout more interesting was a goal)

-The left route was made longer and also added an additional building
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-Small improvements were made around the map, such as the ramp getting smoothed.
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-The spawn waves got fixed
-When the nutcracker is about to close it's mouth, a sound effect plays alarming players to leave.
-Finally the nutcracker timers for opening/closing the mouth is 45s closed/30s open instead of the 30s/30s.
  • opened up the lobby
  • opened up the main entrance to the point and reduced cover people holding the point can have
  • moved healthpacks around to nerf overly aggressive forward holds
  • extended the ramp around the nutcracker to make jumps easier
  • improved jumping vents (sound + particle effects)
  • fixed red being able to open blu respawn doors
  • (experimental) added additional window exit
This took a lot longer than I expected
-Reworked the whole map with Doom
-Added a proper Hud
-The nutcracker actually can open it's mouth now
-Let's get nuts

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