cp_notice_a3 is now out! Thanks to everyone who playtested the map.
This version will hopefully address some of the more egregious issues encountered during the playtest. The spawn times have been fixed (sorry about that), and BLU's forward spawns are no longer one-way.
Some small tweaks have been made in response to some potential layout issues shown during the playtest, but I've decided to wait for a second playtest before doing any major changes, since the first was marred by the long respawn times and very unbalanced teams.
Full changelog:
- RED and BLU spawn times reduced
- BLU's forward spawns are no longer one way
- Removed BLU's forward spawn balcony
- When BLU caps A, a ramp will extend from the point to the highground to minimize the disadvantage of spawning in BLU's lower forward spawn
- Modifications made to BLU spawn to eliminate dead space
- Tightened up the walkway to bridge
- Partially lowered ceiling in bridgehouse
- Made the entrance from bridgehouse to A smaller
- Reduced width of ramp leading from bridgehouse to A
- Divider wall added to IT to reduce sightlines to/from construction
- Reworked connector from point A to valley to eliminate an overpowered demoman spam angle
- Widened some doorways in IT
- BLU can now climb over a crate to get on top of the logs in yard
- Added more health and ammo in valley for attackers to use
- Raised the mid section of valley to decrease steepness of the valley-yard connector ramp
- Moved the health and ammo in minihouse in B closer to the entrance
- Minihouse's entrances have been widened
- Attackers can now use a woodpile to climb over the large crates in B
- Removed the highground on the side of B
- RED spawn is now located off to the side of the platform in last and is further away
- Barriers on the platform in B now provide less cover
- Width of the platform stairs have been reduced
- Disabled collision on all light fixtures
- Added doorframes to IT
- Removed one of the small platforms next to the ramp in construction
- Removed a couple of pixelwalk spots
- Added more func_nobuilds to props to remove some unintended sentry spots
- More func_detailing
Read the rest of this update entry...