Not existing brushes and props leak!!!

Discussion in 'Mapping Questions & Discussion' started by Velociraptor, Aug 24, 2015.

  1. Velociraptor

    Velociraptor L1: Registered

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    So i was making my map and i wanted so make a nice block of stone.
    I used a Block tool, pressed enter and...
    NOTHING my box wasnt created, i tried this a couple of times but nothing helped.
    I thought a restart of hammer will help, but it got worse.
    2 of my views didnt work and map was leaking.
    I loaded pointfile, but it was going from nothing to nothing.
    i cant delete those brushes because they DONT EXIST.
    Here are screenshots of my hammer now:
    [​IMG]
    Please help me, because i put a lot ow work to this map.
    Thanks for help...
     
    Last edited: Aug 24, 2015
  2. MaccyF

    aa MaccyF Notoriously Unreliable

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  3. Velociraptor

    Velociraptor L1: Registered

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    i know.
    Sorry, but i dont know fhow to publish them :(
     
  4. MaccyF

    aa MaccyF Notoriously Unreliable

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    upload a screenshot to Imgur (you don't need a login) and copy the HTML link on the right hand side into the "insert image" dialogue box on this site :)
     
  5. Velociraptor

    Velociraptor L1: Registered

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  6. MaccyF

    aa MaccyF Notoriously Unreliable

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  7. Velociraptor

    Velociraptor L1: Registered

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    Whoa!
    I checked and no solids leak, but my map is still broken.
    There is no leak on this error list.
     
  8. MaccyF

    aa MaccyF Notoriously Unreliable

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    I don't really know then, I'd suggest fishing out an autosave from C:\HammerAutosave
     
  9. Velociraptor

    Velociraptor L1: Registered

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    Only thing i have is this compile log:

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\test2.vmf"

    Valve Software - vbsp.exe (Aug 17 2015)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\test2.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/test2/egypt/sky_sand_waves_01_wvt_patch
    Patching WVT material: maps/test2/egypt/sand_floor_blend_03_wvt_patch
    Patching WVT material: maps/test2/egypt/sand_floor_blend_04_wvt_patch
    Patching WVT material: maps/test2/nature/blendrockgroundwallforest_wvt_patch
    Patching WVT material: maps/test2/nature/blendrockgroundwallforest_reducedetail_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity point_spotlight (109.67 142195.00 -730.91) leaked!

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 1024.0 316.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 1536.0 316.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 2048.0 316.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 1024.0 316.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 2048.0 316.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 1024.0 316.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 2048.0 316.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 2048.0 316.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (92284 bytes)
    Static prop models/props_lights/light_fluorescent_farm.mdl outside the map (104.00, 137927.00, -681.33)
    Static prop models/props_lights/light_fluorescent_farm.mdl outside the map (96.00, 142222.00, -681.33)
    Static prop models/props_lights/light_fluorescent_farm.mdl outside the map (96.00, 142222.00, -700.89)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 306 texinfos to 206
    Reduced 59 texdatas to 48 (1624 bytes to 1283)
    Writing C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\test2.bsp
    2 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\test2"

    Valve Software - vvis.exe (Aug 17 2015)
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\test2.bsp
    reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\test2.prt
    LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\test2.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\test2"

    Valve Software - vrad.exe SSE (Aug 17 2015)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\test2.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.74 seconds)
    1511 faces
    745369 square feet [107333144.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    39 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
    Build Patch/Sample Hash Table(s).....Done<0.0149 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 13/1024 624/49152 ( 1.3%)
    brushes 266/8192 3192/98304 ( 3.2%)
    brushsides 1636/65536 13088/524288 ( 2.5%)
    planes 874/65536 17480/1310720 ( 1.3%)
    vertexes 2711/65536 32532/786432 ( 4.1%)
    nodes 1061/65536 33952/2097152 ( 1.6%)
    texinfos 206/12288 14832/884736 ( 1.7%)
    texdata 48/2048 1536/65536 ( 2.3%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 1511/65536 84616/3670016 ( 2.3%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 639/65536 35784/3670016 ( 1.0%)
    leaves 1075/65536 34400/2097152 ( 1.6%)
    leaffaces 1991/65536 3982/131072 ( 3.0%)
    leafbrushes 670/65536 1340/131072 ( 1.0%)
    areas 4/256 32/2048 ( 1.6%)
    surfedges 9939/512000 39756/2048000 ( 1.9%)
    edges 5864/256000 23456/1024000 ( 2.3%)
    LDR worldlights 39/8192 3432/720896 ( 0.5%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 166/32768 1660/327680 ( 0.5%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 2766/65536 5532/131072 ( 4.2%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 4/512 1408/180224 ( 0.8%)
    LDR lightdata [variable] 2713012/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 49791/393216 (12.7%)
    LDR ambient table 1075/65536 4300/262144 ( 1.6%)
    HDR ambient table 1075/65536 4300/262144 ( 1.6%)
    LDR leaf ambient 5462/65536 152936/1835008 ( 8.3%)
    HDR leaf ambient 1075/65536 30100/1835008 ( 1.6%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/18554 ( 0.0%)
    pakfile [variable] 2750/0 ( 0.0%)
    physics [variable] 92284/4194304 ( 2.2%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 4361
    Writing c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\test2.bsp
    17 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\test2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\maps\test2.bsp"
     
  10. Velociraptor

    Velociraptor L1: Registered

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    Wait
    I loaded last autosave and it fixed hammer.
    it gave me a popup that there were 6 invalid solids and it deleted them.
    Fortunetly i didn't loos anything important.
    Thank you for help.
     
  11. MaccyF

    aa MaccyF Notoriously Unreliable

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    check the co-ordinate 104.00, 137927.00, -681.33

    thats a pretty odd place for a light model to be.

    edit: glad the autosave fixed the problem :)