nobuild not working

Alizée Fan

L1: Registered
Dec 1, 2008
13
0
Hello all!

I've been working on my first full-scale map for release, and have got it to the point I'm almost ready to start play-testing it with real people, except for one thing - none of my nobuild zones work.

Neither of my func_respawn areas are preventing engineers from building stuff. I'm quite perplexed by this, as other aspects like the free class-switching in that area is working perfectly.

Just for good measure, I tried adding some func_nobuild areas in a different place, to see if I could use that as a workaround, and func_nobuild isn't working either.

I feel like I'm probably missing something very obvious, like a little switch or something that's flipped to ignore nobuild zones, but I'll be darned if I can find it! I took a look through the various tutorials and help threads here, which have been a huge help to me during my learning process (thank you all!), but couldn't seem to find it. If anybody has an idea how to resolve this, I would be very appreciative.

<eVa> Alizée Fan
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
851
yea make sure they go all the way through the floor or at least into it if not on a ledge and even over the edge a little bit if on a ledge. Make sure all the brushes are at least touching the floor for your respawn areas. The reason the free class-switching does work is cause the players body is still inside the trigger somewhere. Even if it was only their head that was inside the trigger it would still work. That's why valve stress's to make sure in a respawn room make sure the trigger touches every wall/floor/ceiling so everything works properly.
 

Alizée Fan

L1: Registered
Dec 1, 2008
13
0
Ahh, ok, hmm. I was using the floor itself as my func_respawn, rather than having seperate ones. I'll give it a go with your advice to make it bigger, seperate, and encompassing. Thanks for the tips!

-----------edit-------------

Works perfectly now! Thanks all :)
 
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