- Mar 2, 2017
- 45
- 1
It's me again with another error! There's a problem in my map where there's no Light Bounce when the map runs normally / first decompile the map has no light bounce as seen below, but when i try to run the map again all the lights disappear and the only way i know how to fix that problem is to copy and paste the map in a new vmf file. I'll be giving you a download of the map and the decomp log so hopefully we can find something thats causing the problem.
Notes:
-There's no pointfile,
-All lights are outside of props and brushes
Decomp Log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.vmf"
Valve Software - vbsp.exe (Aug 2 2018)
6 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_sandpit_a5/nature/blendgroundtograss009_wvt_patch
Patching WVT material: maps/koth_sandpit_a5/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/koth_sandpit_a5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/koth_sandpit_a5/nature/blendgroundtograss007_reducedetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 30 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (627631 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1899 texinfos to 736
Reduced 37 texdatas to 31 (973 bytes to 811)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
Wrote ZIP buffer, estimated size 2292, actual size 1810
41 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5"
Valve Software - vvis.exe (Aug 2 2018)
6 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.prt
3045 portalclusters
9349 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2956)
Optimized: 27132 visible clusters (1.37%)
Total clusters visible: 1977949
Average clusters visible: 649
Building PAS...
Average clusters audible: 2465
visdatasize:1774227 compressed from 2338560
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
49 minutes, 20 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5"
Valve Software - vrad.exe SSE (Jul 18 2018)
Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
Setting up ray-trace acceleration structure... Done (0.90 seconds)
9558 faces
3 degenerate faces
1021448 square feet [147088624.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
9555 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
90275 patches after subdivision
sun extent from map=0.008727
36 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (23)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (27)
transfers 12039557, max 1827
transfer lists: 91.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(270238, 173508, 140555)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(29487, 15254, 13596)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3842, 1563, 1560)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(522, 172, 191)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(76, 19, 24)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(11, 2, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0343 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (18)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 1778/8192 21336/98304 (21.7%)
brushsides 13103/65536 104824/524288 (20.0%)
planes 7138/65536 142760/1310720 (10.9%)
vertexes 15563/65536 186756/786432 (23.7%)
nodes 6129/65536 196128/2097152 ( 9.4%)
texinfos 736/12288 52992/884736 ( 6.0%)
texdata 31/2048 992/65536 ( 1.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 9558/65536 535248/3670016 (14.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4238/65536 237328/3670016 ( 6.5%)
leaves 6154/65536 196928/2097152 ( 9.4%)
leaffaces 11284/65536 22568/131072 (17.2%)
leafbrushes 6540/65536 13080/131072 (10.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 63449/512000 253796/2048000 (12.4%)
edges 35929/256000 143716/1024000 (14.0%)
LDR worldlights 36/8192 3168/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 894/32768 8940/327680 ( 2.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14220/65536 28440/131072 (21.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 18/512 6336/180224 ( 3.5%)
LDR lightdata [variable] 3693040/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1774227/16777216 (10.6%)
entdata [variable] 37821/393216 ( 9.6%)
LDR ambient table 6154/65536 24616/262144 ( 9.4%)
HDR ambient table 6154/65536 24616/262144 ( 9.4%)
LDR leaf ambient 24216/65536 678048/1835008 (37.0%)
HDR leaf ambient 6154/65536 172312/1835008 ( 9.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8948 ( 0.0%)
pakfile [variable] 1810/0 ( 0.0%)
physics [variable] 627631/4194304 (15.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 27428
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
1 minute, 23 seconds elapsed
Valve Software - vrad.exe SSE (Jul 18 2018)
Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
Setting up ray-trace acceleration structure... Done (0.96 seconds)
9558 faces
3 degenerate faces
1021448 square feet [147088624.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
9555 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
90275 patches after subdivision
sun extent from map=0.008727
36 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
transfers 12039557, max 1827
transfer lists: 91.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(586928, 293180, 140229)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(62621, 25180, 13936)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(8119, 2584, 1612)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1085, 287, 197)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(156, 33, 25)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(23, 4, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0402 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 1778/8192 21336/98304 (21.7%)
brushsides 13103/65536 104824/524288 (20.0%)
planes 7138/65536 142760/1310720 (10.9%)
vertexes 15563/65536 186756/786432 (23.7%)
nodes 6129/65536 196128/2097152 ( 9.4%)
texinfos 736/12288 52992/884736 ( 6.0%)
texdata 31/2048 992/65536 ( 1.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 9558/65536 535248/3670016 (14.6%)
hdr faces 9558/65536 535248/3670016 (14.6%)
origfaces 4238/65536 237328/3670016 ( 6.5%)
leaves 6154/65536 196928/2097152 ( 9.4%)
leaffaces 11284/65536 22568/131072 (17.2%)
leafbrushes 6540/65536 13080/131072 (10.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 63449/512000 253796/2048000 (12.4%)
edges 35929/256000 143716/1024000 (14.0%)
LDR worldlights 36/8192 3168/720896 ( 0.4%)
HDR worldlights 36/8192 3168/720896 ( 0.4%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 894/32768 8940/327680 ( 2.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14220/65536 28440/131072 (21.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 18/512 6336/180224 ( 3.5%)
LDR lightdata [variable] 3693040/0 ( 0.0%)
HDR lightdata [variable] 3693040/0 ( 0.0%)
visdata [variable] 1774227/16777216 (10.6%)
entdata [variable] 37821/393216 ( 9.6%)
LDR ambient table 6154/65536 24616/262144 ( 9.4%)
HDR ambient table 6154/65536 24616/262144 ( 9.4%)
LDR leaf ambient 24216/65536 678048/1835008 (37.0%)
HDR leaf ambient 22666/65536 634648/1835008 (34.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8948 ( 0.0%)
pakfile [variable] 1810/0 ( 0.0%)
physics [variable] 627631/4194304 (15.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 27428
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
1 minute, 28 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_sandpit_a5.bsp"
Map Download:
https://tf2maps.net/downloads/sandpit.3916/update?update=16855
Images:
Notes:
-There's no pointfile,
-All lights are outside of props and brushes
Decomp Log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.vmf"
Valve Software - vbsp.exe (Aug 2 2018)
6 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_sandpit_a5/nature/blendgroundtograss009_wvt_patch
Patching WVT material: maps/koth_sandpit_a5/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/koth_sandpit_a5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/koth_sandpit_a5/nature/blendgroundtograss007_reducedetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 30 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (627631 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1899 texinfos to 736
Reduced 37 texdatas to 31 (973 bytes to 811)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
Wrote ZIP buffer, estimated size 2292, actual size 1810
41 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5"
Valve Software - vvis.exe (Aug 2 2018)
6 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.prt
3045 portalclusters
9349 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2956)
Optimized: 27132 visible clusters (1.37%)
Total clusters visible: 1977949
Average clusters visible: 649
Building PAS...
Average clusters audible: 2465
visdatasize:1774227 compressed from 2338560
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
49 minutes, 20 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5"
Valve Software - vrad.exe SSE (Jul 18 2018)
Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
Setting up ray-trace acceleration structure... Done (0.90 seconds)
9558 faces
3 degenerate faces
1021448 square feet [147088624.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
9555 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
90275 patches after subdivision
sun extent from map=0.008727
36 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (23)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (27)
transfers 12039557, max 1827
transfer lists: 91.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(270238, 173508, 140555)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(29487, 15254, 13596)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3842, 1563, 1560)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(522, 172, 191)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(76, 19, 24)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(11, 2, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0343 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (18)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 1778/8192 21336/98304 (21.7%)
brushsides 13103/65536 104824/524288 (20.0%)
planes 7138/65536 142760/1310720 (10.9%)
vertexes 15563/65536 186756/786432 (23.7%)
nodes 6129/65536 196128/2097152 ( 9.4%)
texinfos 736/12288 52992/884736 ( 6.0%)
texdata 31/2048 992/65536 ( 1.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 9558/65536 535248/3670016 (14.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4238/65536 237328/3670016 ( 6.5%)
leaves 6154/65536 196928/2097152 ( 9.4%)
leaffaces 11284/65536 22568/131072 (17.2%)
leafbrushes 6540/65536 13080/131072 (10.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 63449/512000 253796/2048000 (12.4%)
edges 35929/256000 143716/1024000 (14.0%)
LDR worldlights 36/8192 3168/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 894/32768 8940/327680 ( 2.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14220/65536 28440/131072 (21.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 18/512 6336/180224 ( 3.5%)
LDR lightdata [variable] 3693040/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1774227/16777216 (10.6%)
entdata [variable] 37821/393216 ( 9.6%)
LDR ambient table 6154/65536 24616/262144 ( 9.4%)
HDR ambient table 6154/65536 24616/262144 ( 9.4%)
LDR leaf ambient 24216/65536 678048/1835008 (37.0%)
HDR leaf ambient 6154/65536 172312/1835008 ( 9.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8948 ( 0.0%)
pakfile [variable] 1810/0 ( 0.0%)
physics [variable] 627631/4194304 (15.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 27428
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
1 minute, 23 seconds elapsed
Valve Software - vrad.exe SSE (Jul 18 2018)
Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
Setting up ray-trace acceleration structure... Done (0.96 seconds)
9558 faces
3 degenerate faces
1021448 square feet [147088624.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
9555 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
90275 patches after subdivision
sun extent from map=0.008727
36 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
transfers 12039557, max 1827
transfer lists: 91.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(586928, 293180, 140229)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(62621, 25180, 13936)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(8119, 2584, 1612)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1085, 287, 197)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(156, 33, 25)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(23, 4, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0402 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 1778/8192 21336/98304 (21.7%)
brushsides 13103/65536 104824/524288 (20.0%)
planes 7138/65536 142760/1310720 (10.9%)
vertexes 15563/65536 186756/786432 (23.7%)
nodes 6129/65536 196128/2097152 ( 9.4%)
texinfos 736/12288 52992/884736 ( 6.0%)
texdata 31/2048 992/65536 ( 1.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 9558/65536 535248/3670016 (14.6%)
hdr faces 9558/65536 535248/3670016 (14.6%)
origfaces 4238/65536 237328/3670016 ( 6.5%)
leaves 6154/65536 196928/2097152 ( 9.4%)
leaffaces 11284/65536 22568/131072 (17.2%)
leafbrushes 6540/65536 13080/131072 (10.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 63449/512000 253796/2048000 (12.4%)
edges 35929/256000 143716/1024000 (14.0%)
LDR worldlights 36/8192 3168/720896 ( 0.4%)
HDR worldlights 36/8192 3168/720896 ( 0.4%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 894/32768 8940/327680 ( 2.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14220/65536 28440/131072 (21.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 18/512 6336/180224 ( 3.5%)
LDR lightdata [variable] 3693040/0 ( 0.0%)
HDR lightdata [variable] 3693040/0 ( 0.0%)
visdata [variable] 1774227/16777216 (10.6%)
entdata [variable] 37821/393216 ( 9.6%)
LDR ambient table 6154/65536 24616/262144 ( 9.4%)
HDR ambient table 6154/65536 24616/262144 ( 9.4%)
LDR leaf ambient 24216/65536 678048/1835008 (37.0%)
HDR leaf ambient 22666/65536 634648/1835008 (34.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8948 ( 0.0%)
pakfile [variable] 1810/0 ( 0.0%)
physics [variable] 627631/4194304 (15.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 27428
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
1 minute, 28 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_sandpit_a5.bsp"
Map Download:
https://tf2maps.net/downloads/sandpit.3916/update?update=16855
Images:
Last edited: