Hello,
I'm making a trade map, but i have a little problem. I don't know how to create no kill zone. Is there a way, how to turn off fall, burn, projectile, bullet, damage ?
You can use a trigger_multiple to apply a filter_damage_type to players inside of it, and take it off them when they leave the area. This specific filter_damage_type makes the player only take damage from sources labelled 'ENERGYBEAM', which I'm pretty sure still is nothing in TF2 (I'm not sure if the laser weapons count as energybeam).
Make sure you set the trigger_multiple's 'Delay before reset' to zero, so it can be reused instantly, instead of the default cooldown time of one second.
Edit: You can see a full list of damage values here.
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