No kill zone

Discussion in 'Mapping Questions & Discussion' started by ImSpy, Jul 30, 2014.

  1. ImSpy

    ImSpy L1: Registered

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    Hello,
    I'm making a trade map, but i have a little problem. I don't know how to create no kill zone. Is there a way, how to turn off fall, burn, projectile, bullet, damage ?
     
  2. DioJoestar

    DioJoestar L2: Junior Member

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    Is possible. A map called trade_hopi_plaza_v2 has a godmode with triggers.
     
  3. Berry

    aa Berry spooky scary skeletons

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    trigger_add_tf_cond or w/e, give people bullet, blast and burn immunity (or uber) for -1 seconds.

    Only trouble is if they leave they're still invulnerable.
     
  4. Egan

    aa Egan

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    You can use a trigger_multiple to apply a filter_damage_type to players inside of it, and take it off them when they leave the area. This specific filter_damage_type makes the player only take damage from sources labelled 'ENERGYBEAM', which I'm pretty sure still is nothing in TF2 (I'm not sure if the laser weapons count as energybeam).

    [​IMG]

    [​IMG]

    Make sure you set the trigger_multiple's 'Delay before reset' to zero, so it can be reused instantly, instead of the default cooldown time of one second.

    Edit: You can see a full list of damage values here.
     
    • Thanks Thanks x 3
    Last edited: Jul 30, 2014
  5. ImSpy

    ImSpy L1: Registered

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    I appreciate your help! Thanks.
     
  6. YM

    aa YM LVL100 YM

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    Changing a player damage filter breaks things like rocket/sticky jumps. Use with caution.