Hi all,
I'm kwagner. I've gamed as a hobby for (literally) decades, and dabbled a tiny bit with 3D design. I did a couple of amateur level designs for Homeworld that I never showed to anyone. (Using a GUI like Hammer is leaps and bounds above writing the text file layouts for Homeworld. You've no idea how nice you have it here!) I've been wanting to do some FPS maps, and TF2/Hammer seemed a likely candidate.
My first TF2 map was a tiny thing in a box, to get some familiarity with Hammer and how to make CP's and doors and spawns work. Got that done as much as it needed to get.
The second is in the early stages. Got the bare bones in place (basic battle field, CP's, spawns.) It's WAY too large, with wide open spaces only a sniper would love. So I'll need to bring in the borders quite a bit. And, because of it's theme, the CP's are very close to each other, so I'll be building some unique barriers to keep things (hopefully) interesting. Don't know if I'll succeed in that, but I'm enjoying the challenge.
Right now I'm learning a lot about leaking areaportals. D:
A friend hosted the second map on his machine so we could run around in it a bit. He forgot to set a password and a 3rd person wandered in. Didn't expect that. It was kinda cool to see other people running and blasting about on terrain I've built. Suspect it will be a lot better to see the same thing, only without the map looking as barren and featureless as it is at this point.
The more I get into this, the more I realize how much effort you all devote to it. Hat's off to you all!
(PS: I bite at playing TF2. Most of my hours are as an engineer, 'cause at least the sentry can hit what it shoots at.
)
I'm kwagner. I've gamed as a hobby for (literally) decades, and dabbled a tiny bit with 3D design. I did a couple of amateur level designs for Homeworld that I never showed to anyone. (Using a GUI like Hammer is leaps and bounds above writing the text file layouts for Homeworld. You've no idea how nice you have it here!) I've been wanting to do some FPS maps, and TF2/Hammer seemed a likely candidate.
My first TF2 map was a tiny thing in a box, to get some familiarity with Hammer and how to make CP's and doors and spawns work. Got that done as much as it needed to get.
The second is in the early stages. Got the bare bones in place (basic battle field, CP's, spawns.) It's WAY too large, with wide open spaces only a sniper would love. So I'll need to bring in the borders quite a bit. And, because of it's theme, the CP's are very close to each other, so I'll be building some unique barriers to keep things (hopefully) interesting. Don't know if I'll succeed in that, but I'm enjoying the challenge.
Right now I'm learning a lot about leaking areaportals. D:
A friend hosted the second map on his machine so we could run around in it a bit. He forgot to set a password and a 3rd person wandered in. Didn't expect that. It was kinda cool to see other people running and blasting about on terrain I've built. Suspect it will be a lot better to see the same thing, only without the map looking as barren and featureless as it is at this point.
The more I get into this, the more I realize how much effort you all devote to it. Hat's off to you all!
(PS: I bite at playing TF2. Most of my hours are as an engineer, 'cause at least the sentry can hit what it shoots at.