New Submission: pl_waste_a3

Discussion in 'Maps' started by Icarus, Jan 1, 2009.

  1. Icarus

    aa Icarus

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    ED_Alloc: No Free Edicts
    Unfortunately, I will not be able to release another alpha until next week. Working with it managed to get 24 players working, but for 32 I'm going to have do something that takes more time, which I don't have.

    Sorry!

    pl_waste_a3 (formerly known as smog)

    5CP Tug-o-War Payload
    I've been constructing a map with a system similar to Well/Granary, except it uses a payload cart instead of the standard CPs. I designed the layout of the map in an S-shape, so I could have the payload track run the shortest route, but is also the most choky. Key locations are further away from the track, offering more open areas and pickups to act as strategic routes to flank the enemy.

    Please provide feedback, whether it be bug reports or even small requests. Beta 1 ETA one week.

    Central Courtyard
    [​IMG]

    Objective:
    Escort the payload to the enemy base. Stand near the payload to make it move.

    Map Layout
    [​IMG]

    Other Notes:
    The payload moves faster as more teammates stand near it.

    RED Courtyard
    [​IMG]

    BLU Factory Checkpoint
    [​IMG]

    BLU Factory
    [​IMG]

    BLU Final Terminus
    [​IMG]


    Heatmap Use: http://i188.photobucket.com/albums/z200/CustomWars/pl_waste_a30017a.jpg

    Changes for Alpha 3:
    -Added detailing (ALMOST COMPLETE)
    -Payload now explodes regardless in the case of a stalemate
    -Added spectator cameras
    -Moved first forward spawn back a bit
    -Reduced lengths of alternate routes for cap 2/4
    -Increased cap time for center CP
    -Moved pickups more towards alternate routes
    -Removed area under the middle cap
    -Door no longer traps people when payload passes through it
    -Capturing the final terminus now credits the correct people

    Changes for Alpha 2:
    -Removed delay before the cart becomes "neutral"
    -Enlarged Cap 2/4 areas
    -Replaced Sewer props with brushes
    -Moved final forward spawn towards last point
    -Added more healthpacks

    Changes for Alpha 1:
    -Smog Released for early playtesting
     
    Last edited: Jan 2, 2009