- Feb 3, 2008
- 434
- 73
Downloads: A new file has been added by ChronoTriggerFan:
dom_Perfection_a3
My awesome domination map...
dom_perfection Change log
ChronoTriggerFan
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Changes for Area 52 a3
General:
Changed layout to make it smaller and easier to navigate
Minor detailing and texturing
Added setup time
Added a round time limit of 12 minutes
added interchangeable spawns to each point
removed gimmicky windows at C and F
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Changes for Area 52 a2 and a2_b 5/10/08
General:
Added an alternate path from C to E
Added an alternate path from C to F
Added an alternate path from D to A
decrease the amount and status(full, medium, small) of the items around the map
added signs to the control points
Changes for point A
Added a displacment ground, with foliage
made an overhead room, accessable through point C's upper room and through upper level rooms
added upper level side rooms, connected to overhead room
added wood bords for cover.
Changes for Point B and the rest of the tunnels:
playerclipped off the sides so players can't surf on them
made the tunnels 16 units wider
added doors to the tunnel like in Perfect Dark version
Changes for point C
added an upper room
now looks like a storage room
added crates to the first floor as stairs for the upper room
Changed for point D
Replaced the elevators in the moat with ramps
Added walls on the outside of the inner platform for sentry cover
Made the bridge wider
Replaced the ramps to the sniper towers with ladders
Added a placeholder brushwork for a satellite
filled the moat with water
Added railings to the bridge
Added nobuilds to the sniper towers
Changes for point E
added a unreachable second floor for aircafts and such
ground is now a displacement with foliage
Changes for point F
Changes for point G
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dom_Perfection_a3
My awesome domination map...
dom_perfection Change log
ChronoTriggerFan
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Changes for Area 52 a3
General:
Changed layout to make it smaller and easier to navigate
Minor detailing and texturing
Added setup time
Added a round time limit of 12 minutes
added interchangeable spawns to each point
removed gimmicky windows at C and F
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Changes for Area 52 a2 and a2_b 5/10/08
General:
Added an alternate path from C to E
Added an alternate path from C to F
Added an alternate path from D to A
decrease the amount and status(full, medium, small) of the items around the map
added signs to the control points
Changes for point A
Added a displacment ground, with foliage
made an overhead room, accessable through point C's upper room and through upper level rooms
added upper level side rooms, connected to overhead room
added wood bords for cover.
Changes for Point B and the rest of the tunnels:
playerclipped off the sides so players can't surf on them
made the tunnels 16 units wider
added doors to the tunnel like in Perfect Dark version
Changes for point C
added an upper room
now looks like a storage room
added crates to the first floor as stairs for the upper room
Changed for point D
Replaced the elevators in the moat with ramps
Added walls on the outside of the inner platform for sentry cover
Made the bridge wider
Replaced the ramps to the sniper towers with ladders
Added a placeholder brushwork for a satellite
filled the moat with water
Added railings to the bridge
Added nobuilds to the sniper towers
Changes for point E
added a unreachable second floor for aircafts and such
ground is now a displacement with foliage
Changes for point F
Changes for point G
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