- Sep 10, 2008
- 2,245
- 1,210
Downloads: A new file has been added by Icarus:
cp_observatory4
cp_observatory4
Gravelpit with a Steel twist:
Welcome to Observatory! I was inspired by Steel, but noticed some negativity towards it over it's complexity. I also love Gravel Pit, but wanted to make a map where there was more incentive to defend both A and B.
My goal in Observatory is to have a map with deeper strategic value within a rather simple layout. BLU gets to choose what kind of advantage they want when assaulting C, and RED must shift their forces to counter BLU's assaults. Just remember, a team that only defends C is bound for failure!
I hope you enjoy my first map!
Objective:
- RED team wins by defending C.
- BLU team wins by capturing C before the time runs out.
Other Notes:
- Capturing A opens a path directly to C
- Capturing B destroys RED's bridge to C, and opens additional paths to the control room
- C cannot be captured until either A or B is captured.
- RED team cannot regain control of a point once BLU has captured it.
I did not really want to release another version, but this came with several requests to make Point C easier to defend.
Changes for Version 4:
-Edges of the fences on B are now more distinguishable
-Moved pickups on B more towards defenders
-Removed first floor interior hallways
-Reduced cap time on C
Special thanks to everyone, especially the [-Q-] clan and the Dejavu clan for their continued support.
cp_observatory4
cp_observatory4
Gravelpit with a Steel twist:
Welcome to Observatory! I was inspired by Steel, but noticed some negativity towards it over it's complexity. I also love Gravel Pit, but wanted to make a map where there was more incentive to defend both A and B.
My goal in Observatory is to have a map with deeper strategic value within a rather simple layout. BLU gets to choose what kind of advantage they want when assaulting C, and RED must shift their forces to counter BLU's assaults. Just remember, a team that only defends C is bound for failure!
I hope you enjoy my first map!

Objective:
- RED team wins by defending C.
- BLU team wins by capturing C before the time runs out.

Other Notes:
- Capturing A opens a path directly to C
- Capturing B destroys RED's bridge to C, and opens additional paths to the control room
- C cannot be captured until either A or B is captured.
- RED team cannot regain control of a point once BLU has captured it.




I did not really want to release another version, but this came with several requests to make Point C easier to defend.
Changes for Version 4:
-Edges of the fences on B are now more distinguishable
-Moved pickups on B more towards defenders
-Removed first floor interior hallways
-Reduced cap time on C
Special thanks to everyone, especially the [-Q-] clan and the Dejavu clan for their continued support.