- Sep 10, 2008
- 2,245
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Downloads: A new file has been added by Icarus:
cp_observatory3
cp_observatory3
Gravelpit with a Steel twist:
Welcome to Observatory! I was inspired by Steel, but noticed some negativity towards it over it's complexity. I also love Gravel Pit, but wanted to make a map where there was more incentive to defend both A and B.
My goal in Observatory is to have a map with deeper strategic value within a rather simple layout. BLU gets to choose what kind of advantage they want when assaulting C, and RED must shift their forces to counter BLU's assaults. Just remember, a team that only defends C is bound for failure!
I hope you enjoy this map!
Objective:
- RED team wins by defending C.
- BLU team wins by capturing C before the time runs out.
Other Notes:
- Capturing A opens additional paths, allowing BLU team to directly access to C.
- Capturing B destroys a bridge, restricting RED team's access to C and allowing attackers to flank the Control Room.
- C cannot be captured until either A or B is captured.
- RED team cannot regain control of a point once BLU has captured it.
Changes for Version 3:
-Fixed team scoring; now compatible with mp_tournament
-Reduced filesize by ~10MB
Special thanks to all members of the [-Q-] clan and the Dejavu clan for thier continued support.
cp_observatory3
cp_observatory3
Gravelpit with a Steel twist:
Welcome to Observatory! I was inspired by Steel, but noticed some negativity towards it over it's complexity. I also love Gravel Pit, but wanted to make a map where there was more incentive to defend both A and B.
My goal in Observatory is to have a map with deeper strategic value within a rather simple layout. BLU gets to choose what kind of advantage they want when assaulting C, and RED must shift their forces to counter BLU's assaults. Just remember, a team that only defends C is bound for failure!
I hope you enjoy this map!

Objective:
- RED team wins by defending C.
- BLU team wins by capturing C before the time runs out.

Other Notes:
- Capturing A opens additional paths, allowing BLU team to directly access to C.
- Capturing B destroys a bridge, restricting RED team's access to C and allowing attackers to flank the Control Room.
- C cannot be captured until either A or B is captured.
- RED team cannot regain control of a point once BLU has captured it.




Changes for Version 3:
-Fixed team scoring; now compatible with mp_tournament
-Reduced filesize by ~10MB
Special thanks to all members of the [-Q-] clan and the Dejavu clan for thier continued support.