- Sep 10, 2008
- 2,245
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Downloads: A new file has been added by Icarus:
cp_observatory
cp_observatory
Gravelpit with a Steel twist:
Welcome to Observatory! I was inspired by Steel, but noticed some negativity towards it over it's complexity. I also love Gravel Pit, but wanted to make a map where there was more incentive to defend both A and B.
My goal in Observatory is to have a map with deeper strategic value within a rather simple layout. BLU gets to choose what kind of advantage they want when assaulting C, and RED must shift their forces to counter BLU's assaults. Just remember, a team that only defends C is bound for failure!
I hope you enjoy this map!
Objective:
- RED team wins by defending C.
- BLU team wins by capturing C before the time runs out.
Other Notes:
- Capturing A opens additional paths, allowing BLU team to directly access to C.
- Capturing B destroys a bridge, restricting RED team's access to C and allowing attackers to flank the Control Room.
- C cannot be captured until either A or B is captured.
- RED team cannot regain control of a point once BLU has captured it.
Release 1.0 has been made, and there will most likely be no further update in the near future.
Special thanks to all members of the [-Q-] clan and the Dejavu clan for thier continued support.
cp_observatory
cp_observatory
Gravelpit with a Steel twist:
Welcome to Observatory! I was inspired by Steel, but noticed some negativity towards it over it's complexity. I also love Gravel Pit, but wanted to make a map where there was more incentive to defend both A and B.
My goal in Observatory is to have a map with deeper strategic value within a rather simple layout. BLU gets to choose what kind of advantage they want when assaulting C, and RED must shift their forces to counter BLU's assaults. Just remember, a team that only defends C is bound for failure!
I hope you enjoy this map!

Objective:
- RED team wins by defending C.
- BLU team wins by capturing C before the time runs out.

Other Notes:
- Capturing A opens additional paths, allowing BLU team to directly access to C.
- Capturing B destroys a bridge, restricting RED team's access to C and allowing attackers to flank the Control Room.
- C cannot be captured until either A or B is captured.
- RED team cannot regain control of a point once BLU has captured it.




Release 1.0 has been made, and there will most likely be no further update in the near future.
Special thanks to all members of the [-Q-] clan and the Dejavu clan for thier continued support.